5 Mods Lethal Company Should Add #lethalcompany #gaming

preview_player
Показать описание

Рекомендации по теме
Комментарии
Автор

definitely the skinwalker mod, it's huge when the masked people start to speak in your friends' voice

randomfke
Автор

i agree with all except extra space. It makes you pick between tools or items adding another layer of depth and difficulty

shisuiedits
Автор

I'd love to see a helmet flashlight attachment that is a little pricer but allows you to not have to worry about the inventory slot, maybe when a helmet camera that can connect to the ship! I think that'd be awesome

justlilly
Автор

This quickly went from "Mods Lethal Company Should Add" to "Lethal Company Mods I Recommend"

TheQwertt
Автор

I would add flashlight toggle to the list. I dont mind giving a slot for a flashlight but i do hate having to equip it to toggle it

Minibuh
Автор

who needs flashlights and a walkie anyways? **runs in with nothing but a shovel**

adamixziober
Автор

Reserved slots goes against the whole point of the game. The original concept (this has been confirmed) behind these items was that you had to choose between different useful items because you have limited space.

karmabb
Автор

I have to disagree for a extra space for flashlight or walkie talkie. It provides a certain type of decision making behind whether or not you should bring a flashlight or a walkie-talkie in to sacrifice inventory slot or don't bring it in to have more slots it's something that makes it a bit more difficult and interesting.

ECC_GEKKO
Автор

Imagine if public lobbies had a chance to overlap, and suddenly the two teams start fighting over loot so they can meet quota.

The-EJ-Factor
Автор

Helmet cams should definitely be in the game as a ship upgrade.

Sarcastican_
Автор

Most likely he could add bigger lobbies but the balancing is probably what keeping dev away. Of cause he could make a popup when u press bigger lobbies which state that "this isnt the intended way of playin" and thst balance may be broken

thesilver
Автор

Having the reserved slot for a flashlight would be best for a solo mode only, otherwise it just ignores what is intentional game design. I play solo and having one extra slot would be huge.

chasemorr
Автор

I think the reserved slot for the flashlight and walkie-talkie makes the game less tedious.

Without it, the "challenge" or "organisation" people talk about just seems to amount to not being able to see, walking back and forth between the same areas or being limited in how you can work with your team

badgercode
Автор

I would add a item you can buy that is like a life monitor so you can more accurately track if your teammates are dead

carvedmoth
Автор

the reserved slots mod removes a key aspect of the game: high risk = high reward, by getting tools you lower the risk but you lower the reward. It defeats the purpose of everything having a catch

nomoono
Автор

The bigger lobby and extra slots ones I think would kinda break the game
The whole point of the tiny inventory is to make bringing a flashlight/walkie a hard choice
And by limiting the party size to 4, the game remains chaotic while also being manageable.
If you had too many people then everyone could just travel in pairs

Though I do love that these are mods (especially the chaos that a massive lobby brings)

jesper
Автор

i personally think it would be so cool if when landing on another moon there would be a 25% chance of seeing another crew land. and then you can trade scrap and items. like swapping teleporters or swapping crew members. and they could work together on the inside.

thebacon
Автор

I think the best one that actually has a reasonable chance of getting coded in is probably the ship total. Last game session with my buddy we had 1000 points worth of scrap and could only scan up to 500 or so

JollyRanchersGrandma
Автор

a game mode where 2 or more teams competed to either get the most loot or get the higher quota would be really cool imo

SubtitleXD
Автор

More company is better than bigger lobby

salmuttotabreabittlecochicarac