Juiced - Acclaim PS2 build (June 2004) overview & gameplay

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Well that was a quick upload.
EDIT: The indicators are for when there is wheelspin detected and also when the ABS engages.
EDIT 2: From my testing (PCSX2, real PS2 and PS2 emulated on the PS3), the handling is more different than it seems. It's much easier to flip over the car. Also the spin-out mechanic feels really REALLY weird (it's like the car is attached to a spiral torsion spring or something). Oh, and the neon colors differ from the final game. For example, if you have noticed on the first arcade race in the final build, you'll see that the FTO's neon is light blue, a color impossible to get in THQ's version. Well, that color is available on the Acclaim build.
EDIT 3: Forgot to mention that the damage model has some differences, too. You can lose bumpers, hoods and spoilers if you damage the car enough or hit it in the right spot.
EDIT 4: There are some beta vinyls which you've probably seen in the juiced retro visual pack in juiced 2.

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Excellent stuff. I must try this.

I remember seeing this in the magazines back in the day and being very excited for it. However, when it was delayed i was very disappointed with what came out. The 2004 shots looks sharp and impressive and the final game was just horrible.
It was miles too fast, cars hit 60 way quicker than they did in real life. Handling was dull and frame rate inconsistent. It was ugly too in terms of presentation, it just felt tacky but then that was popular.

Anyway, cool video. I hope to check it.

volkte
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