Source SDK Tutorial - Optimizing

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func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've been at it for over 7 hours today.

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● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 MB.
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Probably the most helpful tutorial for optimization I've seen. Now I ACTUALLY understand how to use hints and areaportals instead of spamming them dumbly.

Headcrabman
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So THAT's what those hint things do!  I had a look inside some of Valve's Portal 2 maps and couldn't figure out why they were there, I literally thought it was something to give the player a hint on how to play or something like that, no wonder it didn't seem to make any sense.

CoolDudeClem
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Even after so many years, I always come back to this.

MrGermandeutsch
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TREES? WHY DOES IT ALWAYS HAVE TO BE TREES!

Sliphantom
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Going back over and over again to learn such "simple" things, thanks Philip

Blueaura
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I know this video is over a decade old but I will never stop appreciating the areaportal tool texture zooming in at 3:50 like it's going to come out of my screen and snatch me like it does all the props around the corners.

stoneybalogne
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Nice! I liked the func_treetrain at the end there.

luaking
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Searched for hint/skip usage a little bit. I didnt understand it from other youtubers (they show examples but not how it works). Nice explaining now I understand!

itjdsbk
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It's awesome to see how far Kliksphillip has come!

unfa
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Guys, if your areaportal isn't working, load a pointfile, under Map > Load Pointfile. It will point out exactly where your areaportals are leaking from: where you have to place the areaportal/have to extend the areaportal to fill the gap.

PublicServiceAnnouncement
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This tutorial is not even pure gold, it's pure, polished platinum

endles
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You should have talked about the nodraw texture a lot of people don't understand it (or don't know about it) and it is very useful.

I'm glad you made this, it'll help me make my level run so much smoother.

SidewaysEscalator
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Ubisoft should learn a thing or two from you :p

amirranjbar
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Best, most concise description for source mapping i've seen :o

CaptainTerror
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i can just imagine a rebel about to be crushed by that tree screaming
"no... No....

Gary-Eng
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You're really making it easy to understand for mapping-noobs like me. Thanks a lot!

OddworldCrash
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Haha, great ending. 3kliks, I've followed your videos for a long long time, used your tuts in my final year project back at uni and still using them now.

Another great tut.

WimpoD
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You could do an updated version of this :p

SnabGaming
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One thing people need to realize is that they have to have optimization in mind when designing the whole layout of the map. I think people should start out trying to make maps for cs 1.6, because a lot of people playing that will have slower computers, optimization is a lot more important, and the core design of the map needs to be made with an idea of how vis works. I've learned a lot about optimization making a few cs 1.6 maps. I wish goldsrc had area portals! It would be so helpful!

DavidMcGuireRaceVids
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Really good and informative, well explained too. I wasn't aware of the possibility of optimization, but this has definitely been worth watching. Thanks.

gtafanattic
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