Unreal Engine 4 RTX (Real-Time Ray Tracing) Attic Demo

preview_player
Показать описание


The RTX Direct Illumination (RTXDI) highlighted in this demo significantly improves ambiance through vastly more accurate lighting and shadows. I repeatedly toggle RTX on and off as I walk through the attic, and with RTX on, transparency, reflection, refraction and shadow effects are both much more realistic, and also run at much higher framerates (and use less VRAM) than without RTX.

The single largest improvement both visually and performance-wise comes from DLSS. It reduces VRAM usage, and boosts FPS, by anywhere from 25-50% or more.

Note: FPS is much lower than normal in this video because of Afterburner's recording overhead + I'm using a 63FPS cap; when not recording my FPS is typically 80+.

Uploaded for review/critique purposes, protected by fair use.

This channel is not monetized. All copyright belongs to respective owner(s).
May contain advertisements as determined solely by the copyright owner.
Рекомендации по теме
Комментарии
Автор

Damn you were the guy who uploaded Oblivion gameplay a decade and a half ago. Legend. Keep it up

prestige
Автор

It's official RTX Global Illumination is one of my favorite features... way over reflections

DanielF
Автор

I was getting 120 fps with dlss 3 4070

randomuserrr
Автор

this demo is not optimized at all. even with rt off, i still get 30 fps like wtf

crisp_gaming
welcome to shbcf.ru