Sandbox Overhaul

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More bang for your boom! 💥

⚡️ Disruptor damage-over-time returns
🚀 Grenade jumping
🛡️️ Banshee durability increase
🔥 Ravager Rebound rework
➕ More!

Learn more about the major sandbox updates coming with Operation: Fleetcom.

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Repulsor: "They're taking our jobs!"
Grenades: "Excuse me, son?"

ihazcheese
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THIS is the kind of positive, productive change I like to see! Feels like we're playing Halo again!

ianculp
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Damn I must've looked dumb trying to grenade jump the other day then

garyoak
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Playing since launch and I just realized we never have grenade jump wasn't a thing since launch

andresgamboavera
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The second I saw the second grenade it made me smile

ryan_
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Such a minor change as always but welcome

Ryuneh
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Wow, this is revolutionary! I wish that this was possible back in Halo 3.

grantwittenberg
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I like that they are surviving close nades more than the nade jumping. Maybe no more getting nuked by nades that follow me everywhere

AgentEric
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Well it’s about time; well done team!!! ❤

indyHalo
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Throw nade, pop OS, jump, no damage taken + easy flag pull

EwokHunter
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This is very nice, core gameplay on this game is superb.

GucciPasta
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Ah yes, going back to a classic Halo gameplay mechanic. Do it.

IshtoSukul
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Let's go Grenade jumps are here 💥

ItsGameTime-vcik
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Very glad to see this! Halo's gameplay is a sandbox of interconnected tools. Grenades were always meant to do this :)

PandaJerk
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They are really proud of chancing a couple numbers on the grenades huh. Maybe add new weapons and vehicles next time please.

jacobis
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I mean I never really cared about it since it's kinda dumb to damage yourself that much just to reach a place but hey, glad to know it's back for the people that used it

sakuradabp
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First real human comment yeah. Oh and Halo you need to block these bots there all over you comments. Great video.

IntergalacticOrder
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This is good. This is cool. I cannot stress enough that it's too little, too late, but I like the fact that it's being done.

Bananasnotasong
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Pshhh MintBlitz is going to be a happy camper 😈

prevail
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Hell yes. Impulse change is great as long as no radius change. I was recently playing around with the max push/impulse on Forbidden and using a grenade jump to travel from dynos to court is a great risk reward strategy!

FierceElements