Flexible Joint Refinement in Free Auto-Rigger for 3D Character Rigging | AccuRIG

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AccuRIG is a fantastic new application that allows you to quickly and easily auto-rig your external characters in just seconds. In this video, you’ll learn how to handle a couple of different unconventional model types and use options like midpoint placement and symmetry to make the process easier.

00:00 Intro
00:18 Correcting Shoulder Issues
02:22 Adjusting for Accessories & Unconventional Proportions
03:30 Midpoint Placement

*Note: Assets shown in this tutorial serve only as reference material.

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I think AccuRIG is a real gem, I cant believe how fast it is to RIG characters and produce such high quality animations of Characters that I have had sitting in my computer for ages waiting to rig. Super easy and intuitive. Kudos to the edevelopment team for this one.

argyleasia
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wonder when they are going to have an option if possible, to convert a humanoid character into a cc3+ character. would be awesome to use the facial morphs on them

bladedomega
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please 4-armed character tutorial, and characters like centaurs, if you don't hear this option there is a tip for an update, by the way iclone should have a function for 4-armed characters, as lower arms follow the movement of the upper ones.

BOB_NOSTALGICK
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IK? Hope a add on for converting it to an IK rig in blender is available.

h.s.narasimhan
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Will this also support clothing and cloth rigging?

CrownKing
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I have an astronaut with a bagback, the shoulders if refined from the front view will go far too back so that the backpack is being influenced by the rig. If adjust the joints from the top they end up in the correct position if viewed from the top but the joints actually end up in the lower part of the body. How can I fix this?

pebdesign
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showww de mais ajuda muito na hora de posa personagem no zbrush e o melhor e gratuito,

francivalter-aeroartes
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I love the software, but for some models, locomotion seems impossible - the humanoid knees bend like paper.

awzap
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Does any1 know why it wont import the textures and how to fix that?

alidemorg