Augmented Reality (AR) in the Education sector is The Future of Learning

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Hello and welcome! Its good to have you join! In my last videos, I briefly introduced Augmented and virtual reality. In continuation to this series, I am going to talk more about Augmented Reality (AR) in the Education sector today.

Traditional methods of education as we know it, are becoming a thing of the past. They are becoming increasingly digitized, and are being driven by technology innovations. In fact, the so-called EdTech, the education technology industry, is expected to reach $680.1 billion by 2027, growing at an annual rate of 17.9%.

Among the most significant trends in EdTech, augmented reality rightfully takes a leading position. With the value of AR in edtech predicted to surpass $5.3 billion by 2023, a pool of opportunities for educational institutions and businesses will certainly open.

Educational technology, or edtech, entered public consciousness as Covid-19 moved learners out of the classroom and into the virtual world of remote education. Edtech’s greatest promise is to widen access to education for everyone, no matter where they are in the world – something which has become an increasing priority during the pandemic.

So exactly how is AR used in Education?
As we can see, augmented reality in education has enormous potential, which is still to be uncovered. With the current adoption of mobile technologies and the recent advances in hardware, AR is becoming more accessible and broadly used. Therefore, right now might be a good time to make the first steps in this direction.

With giants as Apple and Google pushing AR technologies forward, right now could be the best time to join the trend. Dedicated developer tools including ARCore and ARKit, paired with powerful hardware, such as iPhoneX, make it possible for businesses to build successful AR-based EdTech solutions.

Do you know AR is making critical subjects like Anatomy, Physics to be more interesting for students?
Anatomy
3D objects can be used for medical students during anatomy classes. Complete Anatomy, Apple Design Award winner, is an educational AR-based cross-platform app created by 3D4Medical. This 3D anatomy platform is now used by thousands of students, educators, and medical practitioners to visualize and better understand human anatomy. The augmented reality-based Complete Anatomy app has an interactive anatomy atlas that can be used to visualize gross anatomy models as well as microscopic structures of cells and tissues. Featuring around 20,000 body structures, the app allows users to view body parts in isolation, follow artery pathways, explore neurovascular structures and muscle movement, etc. With the help of augmented reality, users can also place a 3D anatomical model of a human body on any surface, while the multi-user mode enables multiple students to simultaneously view virtual dissection of different body parts on their devices. Finally, app users can add and remove body layers and visualize the impact of various injuries like bone fractures or muscle strains.

Astronomy
Education workers can also use augmented reality to enhance the learning of astronomy. Currently, there is a range of augmented reality apps designed specifically for astronomy teaching purposes. Star Chart is one of the popular example. When users point their devices at the sky, the app highlights the constellation on the screen and provides users with comprehensive description and information about separate starts.

History
Researchers from the FEU Institute of Technology in the Philippines designed HARA (Historic Augmented Reality Application) to allow students to learn about the American Colonization Period through immersive storytelling. Students simply need to point their smartphone cameras toward a particular flashcard and an image comes ‘alive’.

Physics
Researchers from Beijing Normal University conducted a convex imaging experiment using AR, in which eight graders explored various physics concepts like image distance and focal distance. Integrated augmented reality with Kinect allows students to better understand and ‘feel’ magnetic fields. By waving a hand in front of the depth camera, students could see how the magnetic field reacted.

Concluding remarks
The impact of augmented reality on student engagement, academic performance, isn’t likely to be matched by any other technology!! But the implementation of augmented reality applications in e-learning systems relies on the advancement of technologies, technical training, educating teachers and students on how to use the novel technology in the online class environment.
Going forward, it’s critical to ensure that educators have the understanding and skills to realize the full benefits of augmented reality tools. While implementing ready-made AR solutions into the classroom is a good start. The real value of AR will be realized when teachers start taking an active role in content creation.
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