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Skipping Proto Man (Mega Man 3) - A Wild Glitch Appears! #shorts
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In Mega Man 3 for the NES, there's a section in the Gemini Man level where Proto Man shows up to destroy a weird barrier thing, allowing Mega Man to proceed through the rest of the level. The game normally makes you stop and watch this exposition, however, there are ways to completely skip this interaction between Mega Man and Proto Man.
The easiest method for skipping this cutscene is to slide through the screen transition from the previous screen, and jump just before your slide ends. This way, you can jump through the barrier things and proceed through the level without Proto Man's help.
This glitch allows you to save a few seconds in Gemini Man's level, which is great for a speedrun. Tangentially, once Proto Man's whistle ends, there will be no background music until you die or reach Gemini Man. Furthermore, the Penpen Makers (the penguin machines) will have their graphics greatly altered. Thanks, Capcom!
What are some other weird tricks in old games you know about? I want to make more of these quick shorts, so leave a comment to suggest more glitches, Easter Eggs, and weird things!
The easiest method for skipping this cutscene is to slide through the screen transition from the previous screen, and jump just before your slide ends. This way, you can jump through the barrier things and proceed through the level without Proto Man's help.
This glitch allows you to save a few seconds in Gemini Man's level, which is great for a speedrun. Tangentially, once Proto Man's whistle ends, there will be no background music until you die or reach Gemini Man. Furthermore, the Penpen Makers (the penguin machines) will have their graphics greatly altered. Thanks, Capcom!
What are some other weird tricks in old games you know about? I want to make more of these quick shorts, so leave a comment to suggest more glitches, Easter Eggs, and weird things!
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