Enlisted Сombat Notes — Bombing

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00:00 Intro
00:11 Basics
00:50 Hunting the enemy
01:29 Bombing
02:45 Practice
03:20 Rockets
04:47 Subscribe

#Enlisted
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I love air to ground combat. I just hope the game had a bit more draw distance. Especially when going against infantry.

HK
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3:36 Nice easter egg haha.
For those of you who didn't notice,
the UFO from war thunder's April Fool's day event can be seen taking of in the bottom left of the screen.

anythingandeverything
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As someone who often change the tide of many battles as a bomber aircraft in this game, I support this video!

The tips on the speed and sights is what made me a good bomber in the first place. I wish you all players a good flight and fight

Edit: Also UFO at 3:36

visayanmissnanny.
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You guys turn my life as tanker into living hell. Thank you :P

regnor
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Ayyy the War Thunder guy! Nice! The snail is everywhere

baldos
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I would personally suggest not slowing down to much in a dive. The rearming zone isn't that far and the more speed you have the faster you can bomb again. The bombs are still going to be very accurate, you just need to keep in mind that you need to pull up early enough. Also there will likely be enemy air occasionally and slowing down takes away most of your ability to defend yourself and makes you a sitting duck.
This is mostly from my moscow experience. With faster planes later on you might want to slow down more.

If allies are not spotting targets I found it to be useful to have a slightly less sharp angle on dives where you have to spot targets first. It allows for easier adjustments during the dive and gives a bit more time with how low you can get before having to pull up.

Kiwi
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Good stuff, Gaijin and Darkflow. 👍

There are some additional things I'd love to see implemented for aircraft to improve the experience:
-Friendly plane markers within the 3D game world as well as on the map/mini-map.
-Ability to spot enemy aircraft.
-Ability to take manual control of gunner positions.
-Ability to set MG/cannon convergence distance.
-Ability to set bomb fuse time and rocket detonation distance (separately for different types if the plane can equip more than one).
-Suspended armament and MG/cannon belts selection (limited to what each plane was historically capable of being equipped with).
-Ability to select specific suspended ordnance for use while in-mission (i.e. if your plane is equipped with multiple types of rockets, or multiple types of bombs).
-X-ray and armor view functionality in the hangar.
-Option to disable auto-roll for pointer controls.
-Stable flight control when using a controller/flight stick (planes bounce, wobble, and drift _A LOT_ right now, making it impossible to do anything).

Also, I have a few questions. Is the E13A going to get it's missing 3rd crewman? There is a variant of the P-47 in-game that erroneously has air brakes equipped (I don't remember which). Will it be corrected? And what about the planes currently labeled in-game as the _"FP-3", _ _"AP-1", _ and _"U-2"?_ I'm pretty certain they're actually the F4F-3 Wildcat, TBF-1C Avenger, and Po-2 respectively.

MechaG
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as a warthunder player for years when I came to Enlisted back in the early access beta, I've committed mass devastation with bombs in this game, especially using the good old stuka

RichyN
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Actually a solid guide 👍 Many nice tips.

A few extra:
Learn to use combat flaps its almost essentiel for dogfighting. Switch flaps on PC is default on key 2 and 1
When resuplying most planes should start u-turn 100m when nearing resuply to save time
Do not kamikaze. I believe bombs dropped after a kamikaze are made much less effective. (You get respawn time penality) (If your team has tickets its a waste of a ticket /life)

Lyrichion
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Gives us back Quad-Flak, IT WAS OURS GIVE IT BACK

jod
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I just wish there was a way to see exactly where the bombs landed in the training map because it’s hard to tell if you hit where you wanted or not. Great video tho! Wonder what you will teach us next

itacticlesnowman
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We still need specialized plane markers so it doesn't confuse the infantry

mysticalboot
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Needed this like 2 years ago lol but good vid

Blvckguy
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Some unorthodox techniques for a figher-bomber (works great for fighters but may not work for slow bombers):
1. High speed shallow dive. After hitting a resupply start diving at the center of the map and keep yout throttle at max. You want 450+ kmph at the bomb release point. The bomb doesn't fall behind your nose, you can achieve an extreme level of precision and you have a lot of energy for a dogfight above the battlefield after a drop. On the other hand, you won't have time to spot ground targets, so you better use it when there's a marked enemy tank/gun position/you know a location where'd be a lot of infantry
2. Low speed shallow dive. Everything mentioned above, but cut your throttle and aim at 300-350 kmph at the release point. The bomb will fall below your nose, but you'll have some of time for spotting tracers. Precision isn't as high as in method 1 and you are pretty vulnerable for enemy fighters
3. Everything mentioned in method 2 but instead dropping a bomb you do a low pass to spot stuff, find a place where you want to drop a bomb, than go vertical, wait until your speed drops below 300, extend your flaps, hold s to turn around, cut the throttle and bomb at the steep angle. Extended flaps and low speed will help you pull out of dive. This technique gives you a lot of spotting time, but hitting from a vertical dive is hard and it leaves you super vulnerable for enemy fighters/aaa fire

With little practice all these techniques will allow you to have a bomb dispersion less than 10-15 meters, while maintaining great situational awareness

ВячеславФролов-дя
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The main problem is that you need your teammates to mark enemies, which they seemingly refuse to do half the time

alehaim
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you can also mark as a plane to spot ennemy armored vehicules in case they move a kilometer or 2 before your attack.

recarms_VII
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One thing that I find really annoying about attack aircraft is the fact that the defences against other aircraft aren't really that effective. I mean sure there's a lot of fire power in attack aircraft, which is why I prefer them over five aircraft, seeing as they have less armament, but usually I get shot down when the enemy is usually attack from the below.

BudgieBall
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This is a very nice tutorial, games like Battlefield need this kind of tutorial too for jets and helis.

epcnss
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When is the new progression system Coming out?

kosokosa
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Don’t forget to look in the controls menu for the actual control info

vexxedami