The City of Gold │ Unreal Engine │ Quixel Megascans │ Blender

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@quixeltools @UnrealEngine @BlenderOfficial @BlenderStudio
I created a canyon scene in Unreal Engine 5 with Lumen and Nanite meshes. I took most of the canyon meshes from Quixel Megascans and Sketchfab. Some of the meshes which I took from sketchfab were downloaded in stl format and later optimized in Blender exporting fbx files. I generated their UVs and quick optimization in Blender. Later merging some meshes and created a final mesh for UE5.
Here is the result which took me about a week to create. My PC specs are;
GL62M 7REX with 1080ti graphic card and 32gb ram which helped me creating these videos and didn't burn my laptop. Now, its time to give some rest to my laptop and hope you enjoyed this video. Later, I will also upload the tutorial video of my whole process. If you read this, please comment if I should upload. Thanks
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