Inside Star Citizen: Alpha 4.0 - What We Do In Space

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Ready to take on some brand new gameplay in space? Join us today as we explore new activities coming to Pyro with Alpha 4.0, including asteroid base assaults and Contested Zones in this episode of Inside Star Citizen.

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

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Pyro stations are basically an extraction shooter game inside of a space sim.

Taxi_Cab_
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Jared, this is the 473rd time you showed Pyro in class.

rat_datboi
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Man, there really needs to be more ways to resolve certain situations that don't involve being in gunfights.

NoExplosionsMcgee
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Things to do in space: FPS combat

Come on CIG, at least give us an exploration minigame for scanning gas clouds or something.

drksideofthewal
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"Pyro is not just pandemonium and chaos" .... Jarred clearly has no idea what this player base is like

falcon
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combat, combat and combat... where's the love, man? Medic gameplay? Exploration? Scientific? ...

rico
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"upcoming Ive heard that for years. Im ready.

Schwing
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"How are there Kopions in space???"
"Literally everything is in space, Morty."

FunkThompson
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Guys, I love you and the work you do.

But you really need to have content for people who don’t WANT to PvP and people who don’t roll everywhere with a whole horde of other players.

CastleBravo
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I hope they will add stuff like repair missions to the contestes zones as well. I mean, those stations look really run down, but they are still functional, so constant maintanance is required. When importand stuff breaks down inside if the contestes zones, they have to send someone in to deal with it. Investigation missions would be great as well. Someone got lost in the area and you have to go in and find him by following hints. Those could even be triggered by other players. Someone killed a gang leader, so his mates send a team to find out what happened to him or to retrieve some items.

oOXenosOo
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When they say "much bigger with much more gameplay opportunities" I laugh, because they said the same about derelict settlements and distribution centers. And all they did was introduced huge empty space with 3 repetitive missions, and they will not touch them for the next 5 years now.
Same will happen with "much more gameplay" in Pyro.

SolarWindsRider
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Wake me up when I can be a weed farmer on Bremen II

Firlefanzer-czlo
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Will camping outside station hangars and shooting down everyone before they even lift off, still be a feature of Pyro?

robertkennion
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I am really starting to see the "combat" problem that Space Tomato mentioned recently. It's like they only think about that one flashy part off the game, and all paths must lead to combat and PvP. Contested zones? That's just more jumptown, which everyone in my server is sick to death of.

bearcommando
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I was originally uninterested in Pyro and contested zones. Figured I'd visit once and head back. Now, knowing cargo is easier and exactly what the contested zones are, i know my son is going to want to explore the latter, and he's going to need someone watching his back.

AccidentalFriendlyFire
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as much as i like to have a real boss fight in game, an "open dungeon" with a regular respawning boss is just a boring farmspot that will be camped by players. add a dynamic trigger to spawn the boss. like your party has to kill 100 npcs to make the boss spawn, or give him at least multiple spawn locations, far enough away from each other, so that there is more then a single camping spot.

Bleifish
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So what did we learn this week - when Pyro opens up to players we'll have more Cargo combat, Mining combat, Salvage combat, Medic Combat, Bounty Hunter Combat, and of course - Combat Combat. There'll also be ne game mechanics like Space Station Combat, Refuelling Combat, Jump Point Combat, Food Court Combat, Hangar Combat, Ghost Arena Combat, and Classic MMO Dungeon Combat in Contested Zone Combat and Social Zone Combat, Puzzle Zone Combat. Oh and don't forget the NPC Gang Combat and Boss Fight Combat ... and that all of it is including PvP Combat.

Where the frig is the non-combat gameplay for people who do not want combat?

Gazbeard
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Interested in seeing how they reconcile Combat Citizen with Death of a Spaceman.

Zethez
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I get the PvP design aspect of Pyro. Contested Zones look like a lot of fun. What I would like to see is a presentation on cargo hauling missions in pyro (1) how it will differ from cargo hauling missions in Stanton, as well as (2) how cross-system cargo hauling missions will work (Stanton > Pyro | Pyro > Stanton).

jah
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“Contested zone” basically just dark zones from the division.

DaSwede