TOP 10 Minecraft Shaders OF THE YEAR 2023🏅 1.20.4+

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This year has been rocky for the data pack community, so I gathered the top 15 Minecraft Data Packs released this year; watch and enjoy!

Downloads:
Super Duper Vanilla:

Rethinking Voxels:

Arc:

Shrimple:

Spooklementary:

FastPBR:

Bliss 2.0:

Complementary Unbound:

Lux V1:

SoftVoxels Lite:
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0:00 Intro
0:26 Day Time
1:19 Night Time
2:12 Rain
2:46 Snowfall
3:29 Sunset
4:10 UnderWater
4:56 The Nether
5:35 The End
6:33 The Caves
7:41 Ray Tracing/RTX
8:49 Ocean Physics
9:34 Mods, Datapacks, textures And Mod Packs Of The Year!
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Texture Pack used:

Mods used:
Shoulder Surfing Reloaded:

Physics Mod:

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Music used:
Minecraft Volume Beta By @C418

#rtxminecraft #minecraft #minecraftshaders #moddedminecraft
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my opinion

Day Time: Soft Voxels Lite
Night Time: Bliss
Rain: Soft Voxels Lite
Snow: Shrimple
Sunset: Complementary Unbound
Underwater: Bliss
Nether: Bliss
End: Complementary Unbound
Caves: Rethinking Voxels
RTX: Soft Voxels Lite
Ocean Physics: Soft Voxels Lite

LuckyFullmetal
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The fact you've split the video by Day Time, Night Time etc... Was pretty useful to compare them, great video 👍
The hardest part will now to make a choice between them ^^

AxentHost
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the videos Quality and the consonant uploading is INSANE!!

DanDeMan_
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Super Duper Vanilla looks amazing, thank u

derpaboopderp
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The amount of people who sleep on BSL shaders is insane! Great video nonetheless and happy new year!

Feather-Fetcher
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Thank you so so much for this video! This was so helpful to figure out which shader to use 🙏

dialexnunes
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Complementary Unbound and FastPBR are my favorite

LocalSlaveHolder
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Yet Complementary will be my best shaders, really fit well for minecraft

ZidentZ
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the way you ordered the shaders was genius XD Complimentary Unbound was such a breath of fresh air after the Blissful shader especially for the End and Nether

Rethinking Voxels, Complementary Unbound, and maybe SoftVoxels Lite imo

senseimystique
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I use bliss shaders, and I can't figure out why it doesn't load in the end or the nether dimension. Does anyone know why?

YouGotOil
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Bro, you are the most underrated guy in these mod communities. You deserve more recognition

Jot-
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Hey Enderverse. I really loved your Modpacks video. I really enjoyed Aged! It was really awesome and challenging. I wanted to turn you onto another one made by “Poke” a member of the same Devs responsible for Aged. It’s called “ALBOE!” Available on curse forge. This modpacks seriously took the #1 spot for me pushing Dawncraft completely out of the way! It’s way more balanced and provides a really low Ram requirement. It was released 5days ago and it’s already sitting at over 100k DL last I checked. Also to be clear, I’m not endorsed by the Devs to recommend this, I just thought the community might wanna check this masterpiece of a pack out!

maugwei
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Complementary Unbound and Super Duper Vanilla are my favs

DizzyandFrizzy
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do u know what the coordinates are at your intro? it looks like the perfect location to build a village

remynren
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im seeing no comments talking about Lux, its SOOO good on a bunch of the categories. Love complimentary and Super Duper as well ofc

jowsht
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5:18 Bliss, It reminded me of Dantes Inferno
6:10 FastPBR, what a beautiful sky
6:28 SoftVoxels Lite, looks like 2d picture, or map in terraria😂

hxperxon
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Theres only one thing i want to say the spooklementary shader really are spooky at all aspects

fakemustache
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ocean of spooklementary looks straight out of some old pirate movie

skylark
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Rethinking voxels probably have the best illumination but complementary unbound is the one who covers the best in most escenarios and is not so heavy

yaelramirez
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One of the coolest advantages of Complementary (And Rethinking Voxels, as it is a Complementary fork) compared to other shaders is that it offers an integrated PBR option, which isn't as good as dedicated LabPBR resource packs, as it lacks real parallax occlusion mapping, but works with everything and manages to simulate PBR surfaces. This means it can work with any texture pack or vanilla textures.

Why is that so good? I like to play with mods like biomes o plenty, better nether, terralith and so on, stuff that adds new blocks. If you use a high quality resource pack like Patrix, these blocks will look insanely good, but only cover the base game, not any add-biome mods, so you will have a mix of high quality blocks and low 16x16 blocks without any pbr next to each other in different situations, and it just bugs me.

So I rather play with a lower x16 resource pack or vanilla textures and use the shader's integrated PBR function to cover all blocks, including all mods I stuff into my game.

okinawagaijin
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