Same application build to both desktop (Rust + OpenGL) and web (Wasm + WebGL)

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Thank you for sharing. I would like to ask if the demo in the video above is in your examples on github?

DavidShiu
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I like the underwater effect!
I dont understand why desktop is lagging so hard...

oreonengine
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Can you please talk about what you learned in doing this? I'm in the throes of trying to get opengl up and running (both WASM & desktop) from Rust too.

Jianju
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Hello, can you share the code? Thanks.

Kauan-evqi
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Nice! I actually just got the same for in rust but using webgpu. Especially painful was to abstract the file system to perform fetches to load the shaders. I like the water shader, do you have some resources to link in how to achieve a similar effect?

MarcoGiordanoTD