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Multi-user AR
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There’s a reason the AR experiences you’ve used are siloed. Having multiple users interact and collaborate in real time is a big technical and design challenge. Current devices are unaware of their surroundings other than the basic planes they detect, and don’t know the position of other devices. Every time you start an AR session, everything resets. These are big problems.
Our team has created the first multi-user AR experience, and it’s built using the Maps SDK for Unity. This is part one of two.
Our team has created the first multi-user AR experience, and it’s built using the Maps SDK for Unity. This is part one of two.
Multi-user AR
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