FNF INDIE CROSS BLEW MY MIND. INCREDIBLE MOD. | Friday Night Funkin (Indie Cross Full Mod)

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Welcome back to Friday Night Funkin where in this video we'll be taking a look at the long awaited Indie Cross mod! This is an extremely ambitious project created by some amazingly talented people and it REALLY paid off! These mods keep getting better and better. Enjoy!!

P.S. My bad for having to disable some mechanics on the songs, I was super short on time and knew I'd have had no time to edit this up if I didn't!

Music:

0:00 Intro Cutscene
0:57 Intro
02:01 Wk 1 Cutscene 1
02:35 Snake Eyes
04:46 Wk 1 Cutscene 2
05:33 Technicolor Tussle
08:19 Wk 1 Cutscene 3
08:54 Knockout
13:41 Wk 1 Ending Cutscene
14:58 Wk 2 Cutscene 1
16:07 Whoopee
19:21 Wk 2 Cutscene 2
20:10 Sansational
22:22 Wk 2 Cutscene 3
23:23 Final Stretch
26:22 Wk 2 Ending Cutscene
27:29 Wk 3 Cutscene 1
28:00 Imminent Demise
30:56 Wk 3 Cutscene 2
31:37 Terrible Sin
34:05 Wk 3 Cutscene 3
34:59 Last Reel
38:44 Wk3 Cutscene 4
39:10 Nightmare Run
43:13 Wk 3 Ending Cutscene
46:31 Satanic Funkin
48:41 Bonedoggle
50:53 Ritual
53:01 Freaky Machine
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My bad for not being able to beat all of the songs on their hardest difficulty!! I just really wanted to have this video still covering the whole mod and was pretty short on time.

I'll hopefully get around to revisiting this mod soon to try the Nightmare songs! Enjoy in the mean time :)

BitRyan
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16:52 Some people probably already know this but the reason why the beginning is so difficult is a reference to "Always wondered why people never use their strongest attack first."

_display_name_
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Sans is hard in the beginning because he always believes you should start with your strongest attack first.

LucasAurelius
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I notice that bendy is much quieter and sings slower around the ink machine, as if to honor it and keep it peaceful.

theguys
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Incase you were confused about the pause in Knockout:

Only when using the mechanics, if you dodge Cuphead's ex attack when Mugman appears on the screen, it results in him getting hit instead, and the song continues
However if you end up getting hit from his attack on that part, you'll get the achievement "Take one for the team (Die protecting Mugman)"

XxViolavV
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All these songs are PURE bangers, the mechanics, the difficulty. Literally everything in this mod has effort and quality passion put into it. Props to the devs and composers for this masterpiece.

DStance
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Not only is this mod a absolute work of art, I noticed something about Sans section that Ryan was confused about.
The first song, Woopie, is only hard at the beginning, because like sans says “Always wondered why people never do their strongest attack first.”
While the implications of Attack and Dodge are there, their optional. Cuphead forces you to use those options from his style. Sans however, judges to see if you will attack him, so more than likely, there is a song besides final stretch if you attack Sans, where instead of taking it easy, he does go all out. That’s why Boyfriend is confused at the end, he never attacks Sans, so why should Sans attack a good person?

AmentioProductions
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I wanna tell you about things you missed:

1. Beating every song with all mechanics will unlock something (edit: you just have to beat all the songs in freeplay. someone told me. but you have to do both pacifist and genocide ending for Sans, as they lead to 2 different songs.)
2. You played the pacifist ending for Sans. Attacking in Sansational will unlock a new ending and a new song.
3. You can improve your “spam dodge” strat on Last Reel by spamming while hitting notes, but that requires you to either play with 1 hand or do your uncomfortable “Hypno’s Lullaby” strategy.
4. Setting your dodge and attack buttons t be closer to your arrow keybinds may help

Wow you didn’t”t really miss enough for my comment lol. Also tried to not have spoilers, so my wording might be less…revealing?

MarioMaster
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The large pause in knockout is because with mechanics, Cuphead shoots right there and Mugman walks behind BF. If you miss the dodge, you get an achievement, if you do, he hits Mugman.

permafox
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this mod sets the bar, so many animations, the songs were all good i didnt skip once, the amount of time and love put on this game shows and it screams quality, this mod deserves to be on the top for a while just think about what could come in the future if things like this are possible

matthewgomez
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wow just imagine how hard it is to run for a long time and BF its also singing imagine how fast his breathing for that

SABSCORPION
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I’m really glad they gave these characters a lot of personality and care to their emotion without affecting the music and making this an amazing game

gurff_
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Every few months, a diamond in the rough appears and transcends the game yet again, props to all the mod teams out there essentially making a completely new game within FNF

Trumanluen
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Ryan: It's hard without the add ons

Also Ryan: *PERFECTS ALMOST EVERY NOTE THAT COMES AFTER*

fighting_hornet
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46:11
I am 100% sure that was Radiance roar.
Its gonna be Hollow Knight next collab

mcfury
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Yo, we even got stickman in the background as a reference at 36:47. Great mod and an improvement from the demo for sure. Thanks for covering it Ryan, it brought back the good old days of gaming for me.

baileyatkcat
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This isn’t a mod, this is its own game! This is pure passion and hard work to the extreme!

The-X-Territory
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For those who don't know the screams heard at 46:04 are from Hollow Knight specifically the Sealed Vessel

alanthepoopoof
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53:34 He said "You Got This!" Which is weirdly very nice of him

Fatal_Error_No.
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It’s such a high quality mod- the talent of these people never ceases to amaze me

waferreal