High-Performance Voxels in Godot 4 (Optimization)

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If you're reading this, here's a quick update on my progress in creating infinite voxel generation! Using my custom quad technique, I've optimized voxel rendering for speed. It's now infinite, editable, savable, and of course, performant!

#GodotEngine #GameDevelopment #Shaders #IndieGames #Programming #JewelByteGames #Voxels #Godot #GameDev #GameDesign #GodotTutorials
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