C++ 2D Platformer Video Game Tutorial Part 17 | SFML Player & Platform Class Structure

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C++ SFML 2D platformer video game tutorial part 17. Structuring the player class and the platform class to keep modularity. Displaying platforms on the screen, and using spritesheets with C++ and SFML.
How to make a 2D video game with C++. C++ video game tutorials with Agent Marty.
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Interested in the sprite sheets you made using libGDX

josephchungu
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Is there a specific reason why you use an initial position parameter for the platform class opposed to how you did it for the the player class? Both have set starting position but coded differently, I am just curious as to why.

testinginstagram
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Hey Marty! I am interested in your method for making spritesheets! Please make a video on it

PicoMaster
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why do we use window and texture pointer?

AndrewOBannon
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