Abandoned VW Bus | Autodesk Maya + Substance 3D Painter

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In this video I create an old abandoned Volkswagen bus. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter.
Project working files and a real-time video including the full UV mapping process available on my Patreon page.

Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content!

00:00:00 Intro/Setup
00:01:16 3D modeling
00:17:46 UV mapping
00:19:41 Texturing

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I'm not sure if this was intended to be a tutorial or a video showing your skills in 3d modeling...either way...thanks!

MrKiraBR
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I just discovered your channel and I'm in love with the content you offer thank you very much, I love you ❤

rodriguezkonan
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Amazing work Polyrender keep it up. Love your Consistency is key, I just started Maya and Arnold I am trying to match my archiz workflow from 3dsmax to Maya I want it to prove myself in what I know first before exploring something new, Your Tuts are definitely on my cue to do next. I found Arnold render more lifelike compare to vray wich I have been using for 12 years now not sure what it is, Vray has like a CG vibe to it, Arnold looked more organic and realistic.

alexbro
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Thanks for sharing, all your videos are very interesting and helpful!

Kind
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i´m here because of your Shorts . good job on this Channel. congrats !!!

gonzalopizarrosanchez
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Thanks for sharing the videos! Helps a lot. Just a suggestion, it'd good to see how you light and render the models and present it.

mokshjain
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great video making more videos like this

harshpasad
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Nailed it! Also I'm thinking that you can Add Mossy grass above because the Car might get those moisture from rain

Mattheogfx
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I'm waiting for video UP out of a plane model😜

bghsxbl
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Cool works ad usual. could you please make a tutorial on UV Unwrapping..

dhinuar
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Thanks for your videos! They are amazing. Do you usually use UDIMs? maybe for bigger objects? I'd would be nice to cover this topic. Thanks again for your efforts!

FeRRainbow
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You are to AWS men I love your tutorial

abhinavtomar
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Hi there amazing work there!!! I was hoping that I could ask some question here if possible? After your model & UV process, about your export process to substance do you usually add smoothness before bringing in to substance because i dont think its possible to upload that type of smoothness?

wahmarco
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Sir please make environment and bg modeling tutorial in maya

igvb...
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you are doing amazing work... Is it possible to send material Painted Concrete Wall Peele? thank you so much

MasoudAbbasi-lodl
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Hello I have a problem in the Substance Painter software, my objects are not colored, but there is color in the rendering, but in normal mode, the color is not applied, can you see what is the reason?

oxqtnxx
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Great tutorial as always! Just a heads up that the audio repeats at 8:23 to 9:33

imogenburton
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It seems crazy to put all the textures on one tile without separate material’s specifically. It seems super akward to work with when you can’t select and hide specific parts

lanceanthony
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Can you provide reference image too please?

Sukhiii.
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I noticed that you never use ZBrush in your pipeline, is there a reason for that?

MK_.