Multiply or Release with Spinner S2 #2 - Marble Race in Unity

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Welcome to the world of marble race. This is Multiply or Release.
Who will win?

Today's roulette
+200 shots ,
x4 Multiply ,
Steal ,
Hand ,
Cluster ,
Half Land

Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!

#marblejamboree #marblerace #multiplyorrelease
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Crazy how orange managed that steal before dying in the second game

pavlospantazis
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another wheel idea.
pair 2 of the options you have on your now long list together. ink & cluster. 200 shots & hand, etc.

peglegpeete
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im liking that new season, a whole bunch of new opportunities are open 👏🔥

Kitaromu
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One feature I request is having an on-screen timer for the sake of the wildcard entry into the final round.

PKMNwww_MkII
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Idea: x5 fire rate for 25 releases, or a 10 shot start for 5 releases.

Rgel_A
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*Spoilers about the final match inside the comment*
I was about to ask what's the meaning of UP in the dice but thanks to someone else™ who asked I now get that it doubles ball generation when UP is displayed. (For clarification and for the new viewers the matches start with UP on the 🎲)
I thought UP would move the black pegs inside the course of the balls faster.
Request: Chronometer for the match plus wheel option to make the green area (the x2 one) bigger
*Spoilers below*
































Ivory literally obliterates every single multiply or release finishing number... From, like, 800k to 1, 38 million.
It started with ivory stealing from blue and using the x4 at their advantage. Then they killed blue, lilac and pink without resistance (the only ways to stop a million 380 thousand abomination are either get lucky with the spins by stealing - and this isn't Golden Balls where you could split or steal like there wasn't already the weirdest one yet - or get enough multiplies fast enough instead of continuously releasing).
Plus, one of the matches had the dice bounce back and forth for a while.

MirkoMazzoni
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Spoilers:










*New features:*
- Half Land returns! It is similar to Reset, except that the area outside of the victim's quadrant is claimed by the opponent and not left blank/grey.

*As of Episode 26 (this episode):*
- Ivory: 19+3+3=25 (1st)
- White: 25-1=24 (=2nd)
- Orange: 24 (=2nd)
- Green: 21+1=22 (=4th)
- Purple: 21+1=22 (=4th)
- Lilac: 18+3=21 (6th)
- Lime: 20 (7th)
- Red: 18 (8th)
- Pink: 17-1+1=17 (9th)
- Yellow: 15+1=16 (=10th)
- Blue: 14+3-1=16 (=10th)
- Cyan: 16-1=15 (12th)

*Ideas:*
- Since 27 is a perfect cube (3^3), why not make a cube root function? I'm sure that most shots can reach over 512, so cube root is more effective than division by 8. Round down the values if the cube root is not an integer.
- We still have the Cyan vs Pink play-off (tied at 17 points as of Episode 24) at the end of Season 1. Would you like to do it as a bonus skit later?
- I predict that Season 2 might end at Episode 40-56. What do you think?

PiNumberblocksBasherFan