Serialization, XML & JSON in Unity - Dev Log 20

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There are lots of ways to convert your objects into a format to save or send over the internet. I'll try and explain what they are when/why you should use some of the more popular ones.
03:10 - POCO
04:36 - Serialize
16:15 - Custom Serialization
23:39 - Application Data
25:53 - XML, JSON, DataContract
37:00 - JSON, JsonUtility
39:49 - JSON.NET
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