Takeru or Muramasa, Who is Better [Fate/Grand Order]

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Basically

Tateru - Turn 1 & 2 damage, refund, guts, divine & demonic niche, single enemy extra damage and refund.

Muramasa - Turn 3 Damage, 100-200 crit damage, ignore invincibility and defense, attack buff removal, face card and mighty chain potential.

sibsart
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One trick for Muramasa to loop on 3x3 nodes without plugsuit is to have his second append unlocked (no need to level) the use the 2 20% batteries from the castorias then his 50% battery allowing you to save the 30%’s for each following wave.

ahaloburnout
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for those that want the tldr it's neither, it's void Shiki

nav
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Yes, I already have Muramasa but I want Takeru when they come to NA since I played Fate Samurai Remnant

Sleepyduo
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PSA, Muramasa's 2nd append makes looping with him a ton smoother. You can pop his 50% charge, use both castoria's 20%s and have two separate 30% charges to fill on turns 2 and 3. You lose 20% and 10% attack buff respectively, but can much more easily keep his mana burst for wave 3.

Still not enough refund to really make it in the 90++ nodes though

DarkSonicSpear
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Takeru's debuffs are useless in challenge quests where enemies have permanent Debuff immunity.

Muramasa lacks this weakness.

They both have unique skills.

In 3 turn farming, Muramasa's anti king passive can make a minor difference while his invuln pierce doesn't, unless you lead with Oberon's NP on a beefy enemy that has to finished off with an invuln pirce crit. Whereas, Takeru's unique battery can be forced to activate too. However, force activation for both of their unique skills is time consuming unless its Muramasa's anti king passive.

Obviously both of their buffs are weak to buff blocks and buff stripping. But we have countermeasures such as Santa Nightingale.

TheStuffEnjoyer
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The dude is 2 years away for me. I consider retiring my saber beatstick once that time arrives. I probably be dried of quartz because of a certain gudaguda ruler anyway

BlackStrey
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I feel almost like I have a weird responsibility to talk a bit here. My personal Muramasa is, for lack of a better term, fully realized. NP5, Level 120, all Skills 10/10/10, Append Skills also 10/10/10, his Attack extra is 2000/2000 (health is short by like 40 but total is over 20k) and his two Arts Cards have the full +500, and I'm gradually chipping away at his Buster Cards. I run him 95% of the time with a level 100 MLB Black Grail, Double Castoria and Oberon. Sure, from Oberon he's missing that 50% Buster on his NP, but with his rolling setup he does not care. The literal only thing he "struggles" to loop are Zerks, and that issue is completely negated by Oberon giving 70% on turn 3. Turn 1 is burn Muramasa's Battery, 70% charge with Append Skill. Use both Castoria's Arts buff, plus their 20% Batteries, he fires and can annihilate near anything. If I have trouble on Waves 1 or 2, I pop his Mana Burst and he'll get any extra damage/refund he really needs. Turn 2 is just using one or both Castoria's First Skills for that 30%-60%, fire again, turn 3, well, depending on how much damage I really need I keep whichever Castoria at that point has their NP, usually my own, and swap out the other. Use Oberon's Skills on Muramasa, fire Castoria's NP and in tandem Muramasa's. With three turns of rolling NP Damage buff plus one at overcharge 2, with Oberon, and honestly even without Oberon, he's doing so much damage against everything that he does not care what he's thrown at. I don't have my hands on Takeru, and I by extension don't have Takeru at nearly a level of investment that Muramasa is at, so I personally cannot compare the two at this theoretical "full realization" of the Servants. So, all that to say... I would still say on paper, Takeru "looks" better for what he is trying to achieve, while Muramasa casts a much wider net and can be taken to a wider variety of content. Judging based off that, me personally, I would choose Muramasa for the extra stuff he gets to go do, especially with his ability to have an answer to many problems you might run into (as mentioned, ignore defense, Pierce Invuln, remove Attack Buffs, etc.) but if you just want a "perfect" looping Saber, Takeru is your option.

TLDR- Muramasa does more content, Takeru farms more easily.

MagitekMarko
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One will cook for you and make you swords while the other will eat all your rice but in a cute way

Truck-kun
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My NP5 Muramasa still has 2 years to go before retirement.

keroro
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I have an np5 lvl 120 Murumasa and I’m still gonna roll for Takeru. Probably max np2 cause I like collecting characters especially if they were in another work and in this case he is!

briannguyen
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Richard could make me reconsider whether I got enough Sabers already

nelisezpasce
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The question is simple (for me at least): do you prefer shirou-face with Sasuke's VA or a beautiful shota who once crossdressed as a maid.

Ans: Both

fishy
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I choose takeru because he had great achievement as hero same as artoria. His sword is legendary kusanagi. Sword which slay yamata no orochi

gauchegunawan
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How can you tell an FGO fan knows their bad anime?

"SHOW ME THE ANCIENT JAPANESE MAN'S SPIRIT! USE THE POWER OF ARTS AND CASTORIA AND POWER OF LOOPING!"

"Ah what are you? A damn Muramasa?"

"Why do you believe this to be the work of Muramasa?"

"Then who are you? Are you YAMATOTAKERUNOMIKOTO?"

Killer_Kotomibro
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I'm locked in with the old man, since my boy is +2000 gold fou'd. Tbh, I prefer his kit anyway, with the crazy burst damage, special NP gain skill and native invul pierce.

caligulasloveboat
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the hits on the np are gona make the biggest difference i can already tell

Jvoidz
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Takeru better than Muramasa on farming

Muramasa better than Takeru due to he has ignore invi and remove offensive on his NP

Rosemaryalter
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Im probably coping, but i think it's likely that Muramasa could get a buff, either to his NP or skills 1 or 3. Personally, I'd like to see them buff his first skill to have the color buffs last 3Ts, but that might be too much 😅. Would be awesome, though.

akeemazeez
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Being a better looper doesnt mean a lot if you are still worse than ibuki

etherios