Baby’s Capture Mechanism - Model Showcase (Five Nights at Freddy’s)

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Baby is one of my favorite characters in Five Nights at Freddy’s: she stands out for being one of the only times an animatronic has been a genuine character in and of themselves, beyond just ‘monster with a sympathetic backstory’. Amoral but not evil, manipulative and yet naively childish. She’s more fleshed-out than a lot of the human cast, ironically enough.

This is an iteration on my previous concept for an alternate Lefty design I made a tad over two years ago at time of writing. The concept is more or less the same, but I’ve learned many new tricks since then. This has meant breaking some new ground for me on the mechanical engineering side of things (my favorite part): my first use of U-joints, rubber drive belts, springs, gears, a scissor lift mechanism, a new more detailed eye mechanism driven by servos, and new efforts made to include at least a vague representation of air/fluid canisters for the pistons, wherever possible. It’s still not perfect, there are a few aspects that are glossed over or missing, but it’s my most mechanically sound animatronic design to date. As always, no cheating- all instances of clipping and impossible joints from the official design have been fixed.

The outer plastic shell is pretty much unchanged from the games, based on the official model from Help Wanted, replaced bit by bit until none of the original model is left. All the interior skeleton is completely new, but I tried to keep the general look of ‘Ennard wires emulating musculature’ that all the SL endoskeletons have. My idea with this is that the writhing tubes contract and twist to move the skeleton, in a similar way to real muscles over bone.

Where normally I animate FNaF animatronics to emphasize their ‘unalive-ness’, for want of a better word, here I changed my approach to be more expressive and natural. It’s my attempt at giving a nod to Baby being unusually self-aware.

I felt the need to take a different approach to the sound design as well. I recorded a new set of movement sounds, with the intent of sounding a bit less clanky and primitive, more smooth and sleek. Sister Location has a very futuristic aesthetic, so my normal library of sound effects just didn’t seem to fit.

Find the Unigoat.
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could you do a video like this but on springbonnie and fredbear? and have springbonnie being a fixed springtrap with a purple vest and bowtie then have fredbear be a fixed withered golden freddy with a purple vest, hat and bow tie. and the endo skeleton be realistic to how a real one would work but at the same time to where a human can fit inside

Projekt_Nightmare
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I’ve always wondered how Baby’s capture mechanism worked. This is much more believable than her canon endoskeleton. Plus the animation is gorgeous here.

MeemahSN
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2:05 I feel like no one talks about the balloon fingers. It’s always the ice cream stomach they talk about. I’m glad you included the balloon fingers.

superkidsabi
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I like the concept of grounding fictional characters in reality. It gives you that certain feeling that you can't really describe. Awesome job once again, can't wait to see what you'll make next! 👍😄👍

WebSlinger
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dude your models kick ass
keeping elements of the original design whilst adding your own charm and style is already a real damn cool concept, but making them look like they could function in real life is an absurd quest that you somehow achieved near perfectly

decimalheckery
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This is amazing. I've always thought that Baby's ability to inflate balloons with her fingertips was an oddly cool idea, and i love seeing it here. I also love the new approach, it really does highlight how different Baby is from the rest of the FNaF roster.

locolord
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get an engineer on the set, we are making a circus baby

plaguster
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this really seems like it could exist in real life
like damn, everything actually seems to make sense

bfrxcrpgfhanzux
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I swear, the way you make these nonsensical designs into reality, how you animate and model them, the attention to detail you put into the individual components so that they work together in a realistic manner, even the lighting- it's all just pure art. There are no proper words to describe how fantastical and beyond astonishing your work is. It's like watching a master's craftsmanship. I hope you are proud of yourself, your talent, and what you have created with these videos. They're masterpieces that never fail to amaze. Thank you for all of your effort and hard work that goes into making these showcases, and the countless hours you must've put spent to give us this content, for FREE no less. Thank you, and I wish you a great day!

Unsightly
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I must say you make some of the most interesting and realistic designs out there, this is great work, keep it up

raskzak
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Admittedly one of the strangest lines in the franchise, but you've transferred it seamlessly into a fairly feasible design! I can certainly see a lot of your modelling and design improvements since, say, the Twisted endo showcase in terms of the joints and various similar components. I see some fairly considerable changes had to be made to the casing to make it actually functional, resulting in some sizable gaps, but unfortunately there's not a lot of Scott designs that don't have that issue, save for some of the thinnest models - Withered Foxy, Ballora, or the first two games' endos come to mind as examples of some of the least clipping. Just the nature of having such wide limbs without any arch to the actual limb structure. There's a lot of really neat mechanical systems in play, here, such as that eye setup, and I really like what you did with the faceplates to make them work, it's simple but effective - though the games do seem to imply the faceplates are also split in the middle, so you can take just the front half of the head clean off, or at least that's how all the masks-on-walls seem to work such as Blacktime Freddy in that UCN office or Ennard's own mask (and I _think_ there's a canon version of Baby's faceplates also split like this at some point in one of the games? Not sure if it's actually official though), though the seam for it isn't shown. This does also seem to be what the Funtime endoskeletons were kind of supposed to be, as well, as both Ennard and Yenndo (and the others but they're a lot harder to get the endos for) have only the single layer of coiled wires flush with the casings, and then inside that a faintly visible, static frame, which presumably keeps them from being a wobbly, jointless mess. Also explains the bigger components visible in them, though the wires on the official models are also meant to hide both the stuff that really shouldn't be there in the lore, and the stuff that isn't actually there in terms of game creation. That tangent aside, this is a really impressive one and your extra touch with the different animation definitely makes her feel a bit creepier in a different way to so many of the other characters. Eager to see what you do next as well!

ultmateragnarok
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your capability to model such small and fine details amazes me. I have only been modeling for 2 years and I can not even begin to imagine modeling and rigging something like this. I am not exaggerating when I say you are my biggest inspiration when it comes to 3d stuff. Seriously, i said this before in previous videos but you never fail to impress. Another banger video as always

UnflappedFlea
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You're absolutely incredible, I gotta say, I was trying to find a way for the eyes to look around realistically myself but had never come up with anything, this guy is truly a diamond in the rough.

foxyplayz
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It's truly impressive how you managed to meld together both modern robotics and Mr. Afton's wire tube designs to create something that has human like flexibility yet still is rigid and structured like a machine

crashbash
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I will never get tired of how you get these designs that weren't supposed to make sense mechanically, and somehow do just that! Without even changing the overall design!! Awesome job as always!!!

randomotakunerd
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I just noticed and really appreciate the ice cream dispenser actually dripping at 1:12 and 1:26. You cut absolutely no corners making these things seem actually mechanically feasible – from the Lefty video that first introduced me to your channel to all the other models you’ve crafted – and I can’t get enough of it ❤

HannahBanina
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I hope Cawthon sees these. Seeing how these creations come to life and function gives them a new feeling than just “yup it works because it does”. Very cool to see everything in motion 💯

-half_dead_robot-
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The fact that you even added the helium tanks for the fingers is incredible, awesome job!

-zero-
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Hope you do more model showcases like this cause this is dope

connorcaddy
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You could literally be a certifiable engineer for this. Amazing job. All the little parts and systems functioning together was so satisfying to watch.

lukefox