Fly cam demo

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A brief fly cam through a platform I laid out.

Featuring things I was responsible for creating: 95% of meshes (all but the spiral trees, treasure chest, and lollipops though I did need to edit some of them to some extent), all textures (including skybox), all materials, and all shaders except the metal coins were written with custom fresnel, PBR support, and custom vertex shelling shaders for the cotton candy trees with lod based loading and maintain the fresnel effect.

I learned so much and it was so fun to see it come alive over time.
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