LUMINA showcase of voxel based GI - atrium B

preview_player
Показать описание
LUMINA showcase of voxel based GI - atrium B

In voxel solution the GI is always accurate and can have light bounce even in corridors behind the areas the main light hits, also the color is spread based on the actual color surface placement and not in screen space where color is in areas that make no sense.

So the voxel solution is the only way to get proper realistic lighting in a scene, the HDRP version of LUMINA is also finalized and in last stages of testing, with a release coming soon.

Sky Master ULTIMATE upgrade offers August 2022 !

InfiniGRASS, GIBLION, LUMINA Global Illumination, InfiniRIVER, ORION, Ivy Studio, Particle Dynamic Magic URP and Oceanis are now discounted to only $19 when upgrading from Sky Master ULTIMATE

Also upgrade to Sky Master ULTIMATE from only $19 from any other ARTnGAME scripting asset !!

Рекомендации по теме
Комментарии
Автор

Is this baked or real time? I’m assuming it’s baked.

Truedoogie