The AI Behind Kidnapper Fox

preview_player
Показать описание

War Thunder is a highly detailed vehicle combat game containing over 2,500 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

Lethal Company AI Explained Kidnapper Foxes

Рекомендации по теме
Комментарии
Автор


War Thunder is a highly detailed vehicle combat game containing over 2, 500 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

luv you guys <3

alteregosocial
Автор

"Mom, can we have Bracken?"
"We have Bracken outside"
Bracken outside:

leonardodavinchi
Автор

"what the fuc-" famous last words

jakovlozo
Автор

Facinating how John is like a predator similar to the bracken, looking at him to discourage his stealth

alanavalos
Автор

I feel like John would be WAY less hated by the community if Zeekers just moved its nest away from the ship. He's hard, he sucks, but so do a lot of other monsters. He's one of the only ones who are just kinda B.S.

RealKipper
Автор

John is an interesting idea for an outdoors enemy but I only ever see the vainshrouds spawn on the damn ship which just makes him spawncamp the entire team. He feels needlessly complex compared to the other outdoor enemies. The nest should be more clear so you know when he is dangerous

alfonshedstrom
Автор

istg if i see this kidnapper fox one more time hes gonna turn into a napper fox

napstamelon
Автор

6:24 Actually, eyeless dogs can also target John. His howls can be heard by them so long as they are near enough.

lamegamertime
Автор

I always thought the fox just had a 90-degree rotated face but now that i see it. It feels even more creepy

Gareenify
Автор

That's weird, it's the second time i see an annoying enemy in a game nicknamed john.

komment
Автор

You can also block the ship entrance with furniture to prevent him from dragging you away

vertsit
Автор

So while John is pulling me OUT OF THE SHIP I cannot close the door on him? That's unfair!

tastycake
Автор

One time, while playing in a server, a dead fox was in the entrance of the ship, and an eyeless dog, i didnt knew what happened with my crew or how the fox got killed, but when i tried to attract the dog away from the ship entrance, the dog slided into the dead fox and got stuck in the sliding animation and the fox didn't stop making pain noises, I had to wait the ship autopilot to leave the planet, it was funny

lygames_
Автор

Alternative title
The AI Behind Satan

srm
Автор

Too many things in this game are able to insta-kill you and have way too large hitboxes to do so with. Either that or its like the butlers where taking care of it actually causes another problem you can't actually do anything about

TheWonkster
Автор

If Zeekers changes it so that his nest's center CANNOT be within X meters of the ship, he would be a lot less annoying. It's fine for Vain Shroud to still spawn near the ship so he can hide and be a threat near it, but he shouldn't be allowed to have his nest too close to the ship.

ChlCnCarnag
Автор

Baiting John into the ship and closing the door then wacking him with a shovel works pretty well. This usually works best in a team of 2

Brambrew
Автор

kidnapper fox: 👀
players who play alone:💀

jogado
Автор

This new mob feels like an afterthought tbh like "oh i gotta add a new item now i gotta give that item a reason to exist and for players to want" and then proceeded to add the most stupidest op enemy in the game if you dont have said item. Also, the fact that the weeds come back every day is bs

EpicBrony
Автор

Bro make sure he's the one that find out how it works and name it John and we can't do anything cuz technically he the first one to discover new creature.

hatsukineko