Three.js + Cannon.js Tutorial (part 1/2) | Intro to Physics with JavaScript

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== [ Resources ] ==

== [ Timestamps ] ==
05:37 Sync Physics with Game World

== [ Tags ] ==
#suboptimal #metaverse #threejs
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Straightforward explanation, love it. Can’t wait for part 2.

adebayoileri
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Ohhh. I haven't tried with Three in a while. Cool video.

isaacdruin
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thank you for the clear explanation. I have a question though, how prevent walkthrough a static body. for example. I have a character which is walking. and some static bodies in the world such as building etc. How to prevent walkthrough. i have a couple approuch in my mind but not very sure is it right or wrong. could you make tutorial about that too?

kubilayturgut
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damn I thought it was more complicated than this, thank you so much

carloscepeda
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1) How detect collision between two objects using rapier?
2) How disable/hide object after collision?

I working on bowling, but it’s problematic :)

djaccount
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It took you one month to get this and you think you can explain it in 10 minutes, reallllyyy!

fwdflashwebdesign
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dont think three.js is really a game engine since its really like a renderer

Like the GUI Libraries in C++
I guess? idk i might be just bambling

koki
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Just answer one thing...can we make games like Stumble Guys...👀

tm---
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It doesn't work. Ir wont import + this tutorial is way to fast paced for a beginner to understand

Alex-is-Procrastinating