DEEP ROCK GALACTIC: EMERGENCY BUNKIE TUTORIAL

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This is a quick tutorial for emergency situations in Haz 5 missions, such as swarms with difficult modifiers like lethal enemies or mactera plague, and missions with scarce nitra where ammo must be conserved. This tutorial will show you how to create a makeshift bunkie in under 20 seconds to get you through those tough swarms.

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I haven't used a bunker in a long time just because it usually seemed too inconvenient to set one up. This, though, is a really interesting way to distill it down to a science and really bring in some dwarven efficiency to what many would call a leaf-lover's strategy. I'll probably give this a try next time I play, I really like the idea of the foxhole to avoid outgoing friendly fire damage, never thought of that!

DarkBonesDaku
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I love how a single swarmer crawls in after all that work

snoozyyaloozy
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Tip: Make sure your teammates are in the tunnel before you blow the C4 for maximum efficiency.

jikal
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If you think about it the entire cave is a bunkie

pachicore
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Imagine getting angry over a dwarf digging a hole. Such an extraordinary level of gatekeeping they forgot the key and locked themselves out.

Sky_Guy
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Me with bois: *struggle a little with enemies *
This guy: "Here you are! 2-floor 5-rooms Bunkie-3000. 15-metres walls provide high-quality safety for you. 1 main entrance under defend of turrets provided by Engineer™ and two emergency exits increase the chance of surviving by 500%! Garage for your Mule and backyard for Supply Drops provided by the company for free. In this Bunkie you can hold the fort forever! If you are getting tired you can easily take a rest in one of four very comfortable bedrooms. Or you can play some games in living room alone, with friends or with your Steve! Forgot to mention, we have special room for your Steve, closable by handy door also provided by Engineer™. It provides complete safeness for your best bug-friend! Also, Bulkie is fully lighted up by flares provided by Scout Inc. You definitely would like your new shelter! Thanks!"

nlightning
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Tip: The true power of Bunki comes when everyone knows it's a bunki

zlosov
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this was how i survived my first haz 5 mission. i was playing scout and my driller and engi kept pinging a spot so i went to check it out, they had a similar bunker layout and it made the mission so easy for us to handle swarms. Rock and stone brothers

Fraustyy
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bunkie is all fun and games until a bulk detonator comes in to say hello

subzeroab
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Don't make your side passages too long or else enemies will spawn in them. Also remember that Bulks can dig.

theodenking
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As an engineer main, it would be a pleasure to turn that narrow entrance into a glyphid corpse field with proximity mines and fortify the interior of bunki with platforms and mini sentries.

Yorikoification
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With driller you can make an entire fallout shelter and it’s so useful lol

lamourlamour
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On the last elite deep dive we died 3 times to ranged spam. So we did a bunkie. Sadly our driller insisted on 4 feet tunnels with no C4

TheTSense
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Bunkers are for leaf lovers? Pfft.. What a joke. Anyone saying that is a leaf lover themselves, because the Dwarves of old could weather any siege, even from the knife-ears, in their city-fortresses built into the mountains and hills. To fight against the Dwarves was to endure not only our ferocity on an open field, but to wastefully spill blood against a monolithic defense, as the glyphids do when faced with Dwarves in a fortified position.

Cowardice is to run from a fight in it's entirety. Intelligence is to put the fight on YOUR terms. Long live the Dwarves! For rock and stone!

HazopGaze
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Great emergency bunkie my guy! The only think I would've added to it in the end is an emergency emergency bunkie escape tunnel for when either things end up getting inside the bunkie too much or a detonator spawns and decides your bunkie is his bunkie!

bubwubs
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I'm fond of the same strategy for hte start, with the long narrow neck of the tunnel, but then I turn around and bathe the entrance in sticky flames, then dril a semicircle around the back, and then down on an angle towards each side of the entrance for two foxholes. Then a passage ot the side for molly just like your method.

My bunkers are way more compact to keep the glyphids as bunched up as possible, but I think yours are good for a bit of emergency manuverability.

Austinuztantine
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Bad bunkie builds have left most beard bois bunkie bashfull I'm afraid. Share this video for bunkie awareness!

colegraham
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You forgot to mention that you MUST make an escape tunnel as fast as you can! Either this bunki will become a mass grave one day!

nlightning
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I know I am late to the game, but just being able to make a bunkie on auto pilot; especially while dodging and kiting enemies, is a game changer. I usually have to build 2-3 bunkers before the person without the mic figures out what is up. But I also usually keep a mental note of roughly how far away and in which direction the other bunkies are, as a failsafe.

attemptedunkindness
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A rather important tip, try to drill upwards at a 45 degree angle when building the tunnel, this will slow, or even stop shellbacks from advancing, taking care of 1/3 of the bunki destroyers. As for bulks and oppressors, if you hear digging, start spamming x and dig an escape tunnel in the back of the bunki, looping around and coming back out into the main cave, or a nearby tunnel if you can (tunnels are safer). And if youre using sticky fuel for the driller, let the gunner take the fox hole and stand off to the left of the entrance, peeking to reset your fire.

randombrony