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A New Series – Rule the Waves II – Succession Series
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In this video Tortuga Power and myself introduce a new Rule the Waves series that we’ll be starting in conjunction with XTRG. In this series I’ll be partnering with Tortuga, and XTRG for a Succession game. A succession game will put each YouTuber in charge of the Russian Empire for a 5-year period of time before shifting to the next player. It will then be that players job to try and take over from where the previous player left off. This game will allow us to simulate the instability of the early 1900s Naval Arms race with many different strategies and approaches to our own nation’s challenges, like how Lord Jackie Fischer and Alfred Tirpitz had to pick up the pieces from their predecessors. The game will run for 45 years and will end in 1945.
RULE THE WAVES II
Rule the Waves II is the sequel to our successful game of ship design and naval battles, Rule the Waves. Whereas Rule the Waves ended by 1925, Rule The Waves II covers the entire time period from 1900 to 1955, including aircraft and aircraft carriers. Ownership of Rule the Waves is not required to be able to play Rule the Waves II. Rule the Waves II places you in the role of 'Grand Admiral' of a navy during the first half of the 20th Century. The game is centered on designing ships and fighting naval battles, but politics, economic and foreign policy decisions will be necessary as the Player guides their navy's deployment, construction and operations during a period of great technological innovation and political tensions. Rule the Waves is modeled on the period up to the end of the second world war, but is not intended to precisely recreate history. Rather RTW2 gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas.
RULE THE WAVES II
Rule the Waves II is the sequel to our successful game of ship design and naval battles, Rule the Waves. Whereas Rule the Waves ended by 1925, Rule The Waves II covers the entire time period from 1900 to 1955, including aircraft and aircraft carriers. Ownership of Rule the Waves is not required to be able to play Rule the Waves II. Rule the Waves II places you in the role of 'Grand Admiral' of a navy during the first half of the 20th Century. The game is centered on designing ships and fighting naval battles, but politics, economic and foreign policy decisions will be necessary as the Player guides their navy's deployment, construction and operations during a period of great technological innovation and political tensions. Rule the Waves is modeled on the period up to the end of the second world war, but is not intended to precisely recreate history. Rather RTW2 gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas.
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