How to Play & Beat Kazumi | 8 Min Guide

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I meant to say that d/f+1,2 is DELAYABLE not hit-confirmable. Sorry about that quite the brainfart.

0:00 Very Basic, Very Poking
0:43 Generic Tools
1:27 DELAYABLE not Hitconfirmable (brainfart)
1:52 More Key Tools
3:20 Wall Pressure
3:58 Stance Mix-Ups
5:13 Additional Tools
6:38 Punishment
7:21 How To Counter Kazumi

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How to play kazumi: tmm shows a great guide with many tools as always
90% of ranked players: nah, just spamming WR2 all day

IronFistWS
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good guide tmm. however, df1 is NOT hit confirmable into df1, 2. if it is delayed, the second hit will often not connect even if the first hits.

omarraheel
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She has the best hellsweep animation a thing of beauty😭🤧

MinenhleZikhali
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Appreciate that as a Kazumi main, I can now share this to my buds who have hard time countering her stuff. :)

Vospi
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The best Kazumi players have excelled at defense but her offensive gameplan seems to be same at every skill level.

SolidSonicTH
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It only ever takes a couple rounds for me to get pissed off hearing

HEYYYYUH HUH HUH HEYYYUH!!!

TextbookBoxingGB
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I wish they added her devil form like kazuya in rage, just make it a more toned down form of the arcade version yet a high risk/high reward form

bludika
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Worth noting that 3, 1 wallsplats so at 15 frames near the wall she becomes more dangerous if you were to get blocked on something major - or if you duck because you're expecting 3, 2.

Mokujinko
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The guide Can be summarized in two seconds instead of eight minutes.
*TIGER*

leo-shun
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Thanks so much for this! Just started playing Tekken a few months ago and I'm having a blast with Kazumi

Ax
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don't do tiger after 32 at the wall opponent can stand up and launch you on hit. Anywhere else you recover at disadvantage anyway d+2 is the move you want to use

MaccusFNS
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I love this guide!!! Its short and to the point

maradrigaming
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Forgot to mention her generic lows: d4 and d3 have INSANE high crush and come out at 14 and 16 frames for good damage, range and tracking. Great to use after 1, 11, df1 spam when opponent wants to answer your -3 df1 with a jab or magic 4, and it's just free damage when they are condioned to never duck(her biggest weakness is standing turtles).

Also, 2+3 is great keepout and can steal rounds even if it's risky, while f3FLY2 is great 18f launch/whiff punish, hit confirmable and safe on block(df2 is for memes and big pp damage only).

Db1+2 is a great move! +7 and leaves them crouching on block or hit, knockdown on CH for guaranteed d2. Speaking of d2; 1+4 is 5 more damage on grounded but it's super minus near wall, where d2 can give you pressure.

Akario
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god! i just love kazumi
nice guide! i'm def guilty of 3, 2 spam, but i've been paying for it often lately, i hope more people give the character a chance

beroberoberoberobero
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I'm only at Byakko with Kazumi but at these ranks mixing throws with poking is very effective because everyone is expecting more poking

epicon
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What’s up TMM, hope you’re doing awesome as always!

ssjgodgoku
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df1
sidestep
wr2
jab
db4 if you're brave
db3 if you're not
fly mixups on wakeup if you're able to

thanks for reading my guide

tonson
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The more I listen to our Man here speak, the more I become convinced that he and Kilian Experience are the same person.

HavinAGiggleM
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Amazing guide tmm, good stuff as always.

Diavelii
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Yes I wanted to play this character so bad thanks

rylandoncasuse