HELLBRINGER - A Roguelike Boardgame - Dev Blog 2

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Several announcements, including the official date of the Kickstarter!

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00:00 - Intro
00:35 - BuyMeACoffee Page
03:05 - Hellbringer's Kickstarter date
05:26 - Quick preview of the next version on Tabletop Simulator

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FOR MORE DETAILS:

WHAT IS HELLBRINGER?
HELLBRINGER is a Roguelike SOLO-COOP card game (1-4 players), Dark Fantasy where you ventures into the darkness of a dungeon to slay its mighty demon.

Greatly inspired by the famous Diablo (1996) and Rogue (1980), the game stands out from other games of this genre with its unique gameplay, speed and great replayability.

The game main mechanics are Vision-based Combat, Hero Building and Combo (Action points).

In this dark and evil world, the main mechanics of the game are perception-based combat, character progression and optimization, and combos (action points).

© All rights reserved Les Éditions Smash

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QU'EST-CE QUE HELLBRINGER?
HELLBRINGER est un jeu de carte SOLO-COOP (1-4 joueurs) Roguelike à la Dark Fantasy dans lequel vous vous aventurez dans les ténèbres d'un donjon afin d'éliminer un puissant démon.

Grandement inspiré du célèbre Diablo (1996) et de Rogue (1980), le jeu se distingue des autres jeux de ce genre par son gameplay unique, sa rapidité et sa grande rejouabilité.

Dans ce monde sombre et maléfique, les principaux mécanismes du jeu sont le combat basé sur la perception, la progression et l'optimisation de personnages et les combos (points d'action).

POUR PLUS DE DÉTAILS:

© Tous droits réservés Les Éditions Smash
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Good job for creating the game and a professional looking Kickstarter campaign. The only thing I am missing from the campaign page is a directly visible gameplay summary. Of course that might be just me and other people might think differently. But when I look at a campaign page, then I want to know asap how it's played. You offer a rulebook download and videos, and that's all great, but maybe I can't or don't want to watch videos right now, and rulebooks are too detailed to get a quick understanding of the game.

What I'd have liked is a couple images and/or text that describes the games features in more words than just "engine builder" but less verbose than a detailed rulebook. For example check out the "the cursed throne" campaign. You see there high up on the campaign page a summary of the games gameplay features: "choose a clan (then description of different clans), engine building (then a description how that works in this game)" and so on.

But maybe that's just me. :) Also, I could imagine that shortly. before Christmas a lot of people are a bit low on funds (due to buying presents, buying maybe plane tickets to visit relatives and so on), so I'm not sure if that's the best time to start a campaign. But again, I'm just a layman, have never run any campaigns, so what do I know? Best of luck regardless

Tasp-uj
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