09 lipsync

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"G'job, buddeh."

-- RAITT, Bay

skpeter_
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I guess lip sync in Source Filmmaker is only for english dialouge?

zlymaciek
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goddamnit volvo, you forgot to say in the end "Also, save before exiting"

angeluatlas
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I love how you dont have to do a word for word for frame animation for the mouth, the program already does it :D

bungbloopity
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6:30
Watch as a Blu Scout mystically turns Red, then back to Blu...

Something_Disgusting
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INFO: This Lipsync-Guidevideo only works with TF2-HighPoly-Charakters...to make this Work on HL2-Characters like Alyx or Barney, select the model in the "Animation Set Editor", make a rightclick on the Modelname and search for the function "Show in Element Viewer", then select the Modelname again in the "Element Viewer"-section with a rightclick and activate "Create phoneme Presets based on HL2 FACS Controls". This will make "Phoemes extraction" work with Hl2 Models!!!

AeleksDesigns
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These tutorials are still very helpful 11 years later

Lemon_
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FOR EVERYBODY THAT CAN'T GET LIP SYNC ON A HWM MODEL!!!!
Right click on the animation set, got to show in element viewer, then click on AnimationSet. Then expand presetGroups. You will see 'Phonemes' is not there. Right click on presetGroups, then select Import Element... Go to the file path for the model (should be: game/tf/models/player/hwm) then tell it to look for all files. Select 'class_phonemes.pre' (instead of class there would be Scout, Soldier etc.).

Terrainer
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That part with turning your voice and words into the Scout's was awesome. Didn't think it'd be that easy!

VikingrJesus
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need new version tutorial
likes to VALVE try to see me

baotst
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Dude your awesome! Although I've already started getting confused a couple parts ago, this is going to help much!! I love how you used your own voice or the dialogue bit, you rock !

MehJaw
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For no reason, the lipsync stops in the middle of the dialogue (6 sec custom scout sound)
I simply did the extract phonemes thing and the entire audio is within one scene and scout just stops talking with his mouth open and the audio still playing.
Ok so the model was a recorded model and it looks like he stops when the recording originally stopped creating the still frame.

PolishGuy
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When lipsyncing, be sure that the tab "Phonemes" shows up next to the "emotion" tab. If it doesn't show up, restart your SFM and try again. It works for me.

dvdarts
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The more this guy teaches me about SFM, the higher chance I might be able to win in the Saxxy Award's Drama Catagory, that is, if I find the right voice actors.

KaptainKommissar
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Trust me its not all characters. When you're selecting a model from the Animation Set Editor you need to make sure the model is from HWM. To be specific change your mod filter from "All Mods" to Tf_Movies. And the scout for example his file folder would be player/hwm/scout ! =] I had the same problem as you and this is how i learned

dezzick
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i can hear a sound but my charachters lip also closed

CozyChicken
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Instructions unclear, broke my own jaw...

isitonathroneofmethadone
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I extracted the line, but my spy isn't talking.

astro
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Let me see if i can explain. Click the big plus symbol in the top left hand corner of the animation set editor. Click Create Animation Set(s) For Existing Elements. Click the camera of which is being used in the scene. scroll or type in scout and look for his character. Once you click on him and press ok he will appear in the Animation Set Editor and you can edit his motion, lipsync, and everything else about that character

dezzick
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You must get the model under the hwm folder, so instead of player/engineer.mdl select the player/hwm/engineer.mdl These models are in alot more detail than the standard ones.

KayJae