New City Building Card Game Roguelike!! | Let's Try Tiny Kingdom

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Forge your path from a humble farm into a majestic Kingdom, crafting your realm in a tranquil and enchanting card-based city-builder adventure

➡ 3edgy5me863, Ashbinator, BigLow, Chrysophrase,
Deadendsaint, Dysnomia, etheron369, Hephaestus, ihavehalfasoul, Junogray, JusticeTom, Kage_Shukuun, Little Hink, MoreThanAwesome, Nydeleric, Osoleve, Piegood, ProjectLlama, Riffler Underhill, Rostepher, Romulus, Sainey, Sebastian Benn, Skoore, SpaceTime, Spence, StormXVI, The Turtle, and Throwbo!

#TinyKingdom
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I was upset on your behalf that you kept getting all these piers that didn't add much to your island's productivity. I'm glad you were able to stay positive and explain at the end how you would've played differently to avoid the problems you had with space and money late in the video.

FluffyBuffyPuppy
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Thank you Retromation, your indie game recommendations are always welcome!

Dracobyte
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There’s already a hot fix to adjust card font size 😂

vluxyscarbonitedreams
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Man that Pier pressure is real in this game

HordeCommander
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one thing i thought, with the island pieces that look like =, with the bit of land that's not attached to the main island, you could build out with that a little so you can put all your piers on there. have a dedicated pier island, leaving a little more space on the main island.

Metalixno
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I noticed (because I did it for science) that you can place a Tavern while you have a castle part in hand and you just lose it, permanently. Putting you in an unwinnable state. While this should be noticable with the castle parts having gold borders, i bet on my life there will be people who won't notice and just keep playing (which i also did for a while to see how big i could go until I got bored around 400 pop).

I sure hope the devs see the comment i left on the hotfix announcement with a suggestion to either make the castle parts un-discardable, or shuffle them back in your deck on discard. Heck even a Game Over screen if you discard a castle part would be something.

Edit to add: I had commented on the hotfix news on Tiny Kingdom's steam page about what happened and the dev has responded and should be implementing a re-shuffle mechanic for important cards if they get discarded in the next update!

Juggernautohyeah
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just clicked and there's prn bots already. damn... but the game is so cozy, might look into it too ✨

sheesshhable
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I wonder how you better optimise your game. You cant throw away cards you dont want (piers, islands, lumberyards) and you can only have so many cards in hand. I suppose one other optimisarion thing is to leave gaps for bakeries in your town

hesseldekraai
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Hey Retro! Love your content, have you ever rated all the games you played? Or something like that?

alexaguilar
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I wonder in which order placing the houses gives the most benefit 🤔

Hanmacx
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bots arent faster then me, love ur vids reto.

EvGGhoul
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Is there a game that changes stages, levels, and story mode? Meaning, if you die and come back again, the story phase changes

الحبلفلسطين-زب
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Damn it feels like fonts for ants. Can barely see the font on my phone. 😅

Quiller-
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I dont think the pier is RNG, I saw some others played this and they also get piers as much as you did if not more, pier is always what kill the runs

tsurara
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I find it a bit irritating that it doesn't show the tiles connecting before placing

Lucifron
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Interesting game, hopefully salty runback at some juncture.

donaldsnyder
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Game is too RNG dependent. If you get very few lumber trees and lumberyards, you can get only a single pier that gives you no new islands and you instantly lose.

williamshakemilk