First Martians Full Playthrough - JonGetsGames

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Here is my First Martians Full Playthrough! In this video we play the stand-alone scenario "Probe on the Loose".

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Much more pleasant to watch someone who is passionate about the game. Solo Playthroughs just rips this apart the whole time and I didn't even want to learn. So I appreciate you, thanks! Taking on this scenario tomorrow.

floodkevin
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AWESOME!! Thanks so much for taking the time to make this video.  You do a great job of showing how this game works, as well as help us understand those many moving parts of this game!

OneStopCoopShop
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This helped so much! We had set the whole game up and then gave up out of confusion when it came to which actions to take. This really helped me see what's available and how the decision-making process might go.

Mentat
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Really enjoy this game. I love how they used so many Robinson Crusoe mechanics in it but made an entirely different game. It is very stressful and plays downhill (you generally start off ok and then the wheels start coming off). The stress level reminds me of Pandemic on hard. If you like that kind of thing then you'll be ok. If not then I'd recommend Robinson Crusoe.

brianmyers
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Mistake at 33:15: step by step analysis says to move a beacon to an ADJACENT ROI. You can't move the beacon three sectors away.

Keithustus
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Thanks for that Jon. Great to see everything coming together in a full playthrough!

Pity about the misunderstanding with the exploration when it wasn't required but so easily done in this game.

IainMabbott
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This is by far the best playthrough that actually explains the game. Thank you as always for the clear rules as you go.
PS- I want more ep's of Friendly Ties ;)

brian
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Great video! Couple things I noticed:

1) You resolve the actions to flip the shutdown tiles at the end of the action phase

2) You may use AOMs to perform neutral actions with them, such as the events on the app

blnichol
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Thanks for making this fantastic playthrough Jon! I guess there's very little chance to play this game without mistakes (at least for the first 5 or so games). There's so much going on! As Ignacy himself said, this is not a family game therefore it's not for everyone and it's understandable that many people would get turned off after having watched this playthrough or Rodney's how to play. I think this game can be very thematic and immersive as long as you as a player are willing to invest your time to understand how things click in the game. I can perfectly see myself playing it solo just to learn about the theme through the different scenarios before putting it on the table with more players.

Sorantis
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Thank you, just got this for cheap $ in an auction, hacked through once with my son but now many things are much clearer.

neeleyfolk
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Great playthrough. Nice to see how it integrates with the app.

Pryde
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Also, on the seventh turn, you can use the unused AOM to take the Event action - AOM can take unspecified type actions as per FAQ

petrmolik
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After watching your explanations things make so much more sense....

mrunmoyable
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Great play through and awesome game. I think highly underrated!

michaelernest
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One more mistake: The damage from the first gather action at 1:22:00 doesn't add up - the driver takes only one damage even if there is a wound token + wound roll. See FAQ in the rulebook Question 2. Only extra pawns needed add up.

petrmolik
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Great job on this play-through! I just started playing the game and this video helped with rules and cleared some things up.

theMCGuiREreview
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'You tha; man'. Thanks for the play-example. This will help people!

grouchom
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Great, looking even more forward to getting it to the table to play today or tomorrow.

SkyrekGaming
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After watching Rodney's video I was turned off by lack of Streamlining compared to Robinson Crusoe, but after this video I don't see that as a problem, instead it's the lack of immersion that pushes me away. The flavour seems really weak compared to the desert island.

Thanks for the video.

Ogrecrusher
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Wait, can you clarify note at 21:56 please? What do you mean no damage should be dealt from this event? The players lacking morale tokens should or shouldn't have taken damage? Even if it occurred in the morale phase, only the first player gets the morale token boost so at the least the medic should have gotten a damage increase right?

javierlara
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