How to add PCG with Landscape Layers | Unreal Engine 5.3

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How to add PCG with Landscape Layers | Unreal Engine 5.3

In this tutorial, you'll discover how to dynamically spawn static mesh objects like trees, plants, rocks, and more based on landscape layers in Unreal Engine's new Procedural Content Generation (PCG) system. Dive into the world of game design with our step-by-step guide!

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That's really cool! Is There an automated way to then take this and make it work on the entire landscape? Do you have to make individual PCG volumes for each landscape partition or is it ok to have a big one for the whole landscape, regardless of the size ? I'd assume it's better to go the partition route ?

OggyT
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I have an autolayer that has rock and grass. How do I tell PCG to spawn grass only in the grass material areas within this layer?

FPChris