3D Studio Max - Gimbal Style Camera Rig and Animation Breakdown

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This is a small tutorial going over how I create my camera rigs in 3d studio max to copy what a real life gimbal rig would be. Then part 2 of the tutorial shows how I animate my camera for all my instagram reels as well as some tips and tricks along the way.

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The dots in the motion path should be similar to After Effects and it's showing where the object would be on each frame while tweening. Great tips and shortcuts!

stephen.rutherford
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Hi, nice content - but the ending at at 15:00 raises some questions.. what do you mean with bump controller with "real camera shake linked to it" ? - are you talking about motion tracked position data? If so, I would be curious about your workflow how you actually import that in. Do you have different wobble templates or something?

sturmd
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I am first, you got really nice content

nonenone
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