5 MAJOR MISTAKES To Avoid In Starfield! - (Starfield Tips and Tricks)

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In this Starfield Mistakes to avoid guide, I'll cover important tips and tricks that you need to know to succeed in this expansive RPG. Starfield is filled with mechanics, like afflictions, radiation, ship building, resources, hazards etc., that can confuse new and veteran players. This beginner's guide will ensure you understand these systems and succeed in Starfield!

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0:00 - Starfield Mistakes To Avoid
00:18 - Hazards and Afflictions
03:44 - Dont Waste Credits
06:04 - Carry Capacity Sucks
07:19 - Resources Not Junk
09:38 - Do These For Great Rewards
10:24 - BONUS Mistake
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(Additional Description Tags): starfield mistakes to avoid,starfield mistakes,starfield things to know,starfield tips,starfield beginners guide,starfield guide,starfield,starfield beginners tips,star field,starfield gameplay,starfield combat,star field tips,starfield how to,starfield tips and tricks,starfield tips for beginners,starfield beginner tips,starfield beginners guide,starfield starter guide

#starfield #starfieldTips #starfieldGuide
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Whose your favourite companion?

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norzza
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If u take a ship, it’s a lot cheaper to register it from the ship section of the pause menu instead of with the tech crew on the ground

mastercfromhalo
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Ran into a woman inside a cave and said she was contagious, i approached her got sick/cured her but needed Penicillin afterwards.... she gave me space Clap...😂

YouTubeCensors
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There is a safe in your room at the lodge that has unlimited carry capacity. Also a storage box with unlimited capacity in the basement of the lodge where all the crafting tables are. This was huge for me and probably you too

mackmolasses
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I highly recommend doing the intro speech for the Freestar Rangers questline (literally the intro talk with the faction head, not even a quest) to get a unique revolver that honestly has been my primary weapon for most of this playthrough. Low ammo consumption, high damager per shot. Also the reload animation and weapon skin are cool.

DouglasHollingsworth
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When it comes to faction quest the vanguard gives you loads of credits and starts giving them very early on. It's one of the best ways to kick start a ng+ not to mention the discounts you unlock

nip
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When you mod your ship run straight to the trade authority, and sell all the misc you've got in there, every thing that was out in the ship is in there. It's a great way to level up the trade (commerce?) skill, as well as about a grand in credits and 20 cargo capacity. depending on how many habs your ship has.

theubiquitouspotato
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For those that don't know, look up the 'Mantis' quest and do that asap, which is rigjt after you get to the Lodge.

KellerLV
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Loved the Mass Effect background music!

TheFGShowYT
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Already been commented probably but complete the freestar missions asap. The sip is awesome.

jonahbreeding
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Just a note on the carry capacity, you can sprint when over encumbered you will take damage from co2 poisoning but this will never actually kill you so once you get down to the 10% hp limit that it caps are you can sprint infinitely lmao

NO_obs
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I dipped my toes in exploration and few side quests to start, but now I am prioritizing finishing (not rushing) the main quest to get to NG+.

JaysMissingKidney
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Thanks! I actually learned some things from this video!

The mistake I made was treating the skills like other games. In this game it's actually better to unlock the first rank of any skill you might use instead of going deep into only your core skills.

I actually started the game over at level 10 to be smarter with my character creation and skill investment plans, because this really does seem to be a long haul game. Im expecting another 1, 000+ hour playthrough like i did in Oblivion.

StillOnTrack
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The story instantly hooked me the moment I got into The Lodge. I love the mysteries of space, and they just had to mention they want to explore space and I already signed up, though knowing Bethesda, my expectations for a good main story aren't too high.
One thing that isn't explained well at all is how to get better suits. I'm at the point where you go to Altair, which is a very hot/radioactive planet, and nothing I have access to protects me more than 1 second outside the ship, and I can't upgrade anything or mod anything. It's super early in the story so I assumed I could just keep going with the story but it doesn't seem to be the case?

Ecliptor.
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I have never stolen a ship. That said, I've started three separate games. Each time, at one point or another, hostile NPCs would land near me, and start to assault me. Naturally, once I fend off these criminals, their ships are technically abandoned, and therefore are subject to maritime salvage laws lol

So I've had a Spacer ship, an Ecliptic ship and this last one was a massive House Vaa'run ship.

Mephilis
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I placed a bunch of AID items in the 2 little stations when you entered the frontier. I later did the ship modifications and it respawned everything! Didn’t notice till hours later, but yeah lesson learned.

johnseverino
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I learned this the hard way but if you have weapon cases or armor stands you want use to show off new weapons or srmor you arent currently using in the ship DO NOT swap ships or it'll delete those items.

Edit: For the people mentioning it'll go back to your inventory that was the first thing I checked as well as other owned ships. This seems to be a bug and was just making sure no one ran into the same issue as me cause it sucks to lose good gear.

itspicklemickk
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I remember becoming a Skyrim millionaire selling those dishes and cutlery. There are so many trash items laying around in Starfield. I got full halfway though the first base. I pick up the microscopes and stuff worth about $50 or over. Thanks for all of the videos. I really like your style.

BATMAN-nbnc
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We need more ship combat opportunities. They seemed pretty regular in the first 10-15 system jumps I did. I'm 2/3 of the way to rank 3 which would unlock class B ships, but now nothing. 12 system jumps without a single ship battle. Also a bummer that while we can own multiple ships, in reality we only get to use one. I stole a really big ship that would be great to park as a temp/early game base. It has the interior room to add all the crafting stations, but it's not comparable to my slightly upgraded main ship that is set up for combat. So other ships you own are literally not useful at all. Maybe a mod will help this soon.

Graybeard_
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A mistake i made was trying to roleplay as a pirate. A lot of quests only fit good guys or mercenaries. I recommend doing that on a second playthrough

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