The Theory of Noise: An Overview of Perlin Noise

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It covers the background and basic idea behind the use of Perlin Noise for creating realistic looking landscapes.
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This is exactly the explanation I was looking for. Thank you!

arrw
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Is the 3d terrain render is missing at 3:09?

foobarbecue
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3:03 "it can be shown to generate a terrain", proceeds to show minecraft caves instead of landscape

aljon
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great work!
If you do a part 2, show how noise can determine other things like level layouts and difficulty curves.

iindii
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Was thinking of makeing an enamy that leaves tunnels could this be used to make good looking circle like tunnel walls?

agrihonoberjorn
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please make a video on networking zombies in unity where the host is a server and a client <3.

brettchiotasso
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I cannot seem to find the coupon code for the course...

myska
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i dont understand how to turn a number value (noise) in 2d image (height map)

pimpao
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I want to see how these look like written as Python scripts with only the math import and random import to make it the easiest to learn.

ThankYouESM
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Is this girl British?I'm from South America, I would like to improve my pronunciation, it would help me a lot to know.

Most of YouTube channels are American, and their accent is destroying my British accent (or what I hope to be a British accent)

Thanks to the ones who read it

pafer
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Not so much zooming out, as squishing.
Also, you'll start to lose detail when decreasing scale only if your algorithm uses an average found on a sub-pixel level. Otherwise, the result will be same as using RNG.

blinded
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