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Terraria 1.4 - All Bosses [Master Mode + For the Worthy Seed, No Damage]
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Also known as "get good" seed. Event mini-bosses and lunar pillars are included!
Difficulty:
Master Mode/For the Worthy
Version:
1.4.0.5
Bosses in video:
[00:00] 1.
King Slime
[02:07] 2.
Eye of Cthulhu
[04:57] 3.
Eater of Worlds
[08:25] 4.
Brain of Cthulhu
[10:02] 5.
Skeletron
[14:34] 6.
Queen Bee
[16:54] 7.
Dark Mage
[18:07] 8.
Wall of Flesh
[21:13] 9.
Flying Dutchman
[22:40] 10.
Queen Slime
[25:53] 11.
The Twins
[29:49] 12.
The Destroyer
[32:12] 13.
Skeletron Prime
[35:00] 14.
Ogre
[36:14] 15.
Plantera
[38:24] 16.
Golem
[40:38] 17.
Mourning Wood
[41:18] 18.
Pumpking
[42:40] 19.
Duke Fishron
[45:20] 20. Everscream
[45:53] 21. Santa-NK1
[46:35] 22. Ice Queen
[47:28] 23. Martian Saucer
[49:02] 24. Betsy
[50:41] 25. Empress of Light
[52:50] 26. Lunatic Cultist
[54:27] 27. Vortex Pillar
[58:35] 28. Nebula Pillar
[01:03:05] 29. Solar Pillar
[01:08:35] 30. Stardust Pillar
[01:12:09] 31. Final Boss: Moon Lord
So, what's the difference between default Master Mode and “For the Worthy”?
1. All enemies and bosses have more health. They have about 33% more health compared to Master Mode. Wall of Flesh has 50% more health.
2. All enemies and bosses have more defense. So not only they are healthier, but they also take less damage. It mostly affects pre-hardmode, as there’s not many ways to increase your attack.
3. A lot of bosses are either bigger or smaller.
4. Many bosses act slightly differently and are harder. Some move faster, some cycle between attacks faster, some shoot more projectiles...
By the way…. There’s a secret Skeletron hiding somewhere in this video. Can you find him?
----
I didn't include Torch God, Dungeon Guardian and Dreadnautilus because they are NOT bosses.
In most fights I have Royal Gel equipped, which makes me take no damage from slimes (but not Queen's slimes).
In 1.4.1 the Black Spot mount have been drastically nerfed. It's pretty useless now.
Difficulty:
Master Mode/For the Worthy
Version:
1.4.0.5
Bosses in video:
[00:00] 1.
King Slime
[02:07] 2.
Eye of Cthulhu
[04:57] 3.
Eater of Worlds
[08:25] 4.
Brain of Cthulhu
[10:02] 5.
Skeletron
[14:34] 6.
Queen Bee
[16:54] 7.
Dark Mage
[18:07] 8.
Wall of Flesh
[21:13] 9.
Flying Dutchman
[22:40] 10.
Queen Slime
[25:53] 11.
The Twins
[29:49] 12.
The Destroyer
[32:12] 13.
Skeletron Prime
[35:00] 14.
Ogre
[36:14] 15.
Plantera
[38:24] 16.
Golem
[40:38] 17.
Mourning Wood
[41:18] 18.
Pumpking
[42:40] 19.
Duke Fishron
[45:20] 20. Everscream
[45:53] 21. Santa-NK1
[46:35] 22. Ice Queen
[47:28] 23. Martian Saucer
[49:02] 24. Betsy
[50:41] 25. Empress of Light
[52:50] 26. Lunatic Cultist
[54:27] 27. Vortex Pillar
[58:35] 28. Nebula Pillar
[01:03:05] 29. Solar Pillar
[01:08:35] 30. Stardust Pillar
[01:12:09] 31. Final Boss: Moon Lord
So, what's the difference between default Master Mode and “For the Worthy”?
1. All enemies and bosses have more health. They have about 33% more health compared to Master Mode. Wall of Flesh has 50% more health.
2. All enemies and bosses have more defense. So not only they are healthier, but they also take less damage. It mostly affects pre-hardmode, as there’s not many ways to increase your attack.
3. A lot of bosses are either bigger or smaller.
4. Many bosses act slightly differently and are harder. Some move faster, some cycle between attacks faster, some shoot more projectiles...
By the way…. There’s a secret Skeletron hiding somewhere in this video. Can you find him?
----
I didn't include Torch God, Dungeon Guardian and Dreadnautilus because they are NOT bosses.
In most fights I have Royal Gel equipped, which makes me take no damage from slimes (but not Queen's slimes).
In 1.4.1 the Black Spot mount have been drastically nerfed. It's pretty useless now.
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