HUGE Souljade BUFFS! + NO Toothpick/Infinite CHANGES?! | Naraka Bladepoint Patch Note Review

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Whats up yall, Resists here again with yet another Naraka update to go over with you guys. This update is a rather small one however it does include some interesting changes to souljades as well as a ingame reputation system so lets get straight into it. This patch mainly includes minor changes to heros and weapon mechanics along with some quality of life changes and larger changes to weapon Souljades.

NOTE: While the patch notes do not directly state anything about it, currently players are now able to get out of uppercut combos including the Tarka Infinite combo. Heros are now able to use abilities shortly after being uppercut including Matari F, Tarka Fireball, Yoto F.

This indirectly nerfs uppercut combos without actually touching the damage or the hitstun of the combos itself.

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NARAKA: BLADEPOINT is a multiplayer action game developed by 24 Entertainment. At its core its a battle royale so just remember your goal is to be the last man standing amongst the bodies of your enemies.

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As always, I appreciate the quick and to the point breakdown. Other content creators seem to bloat out their vids, but yours are aways short, sweet, and to the point. Thank you.

synisterfox
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What do you guys think about the patch overall? Lemme know below what changes you guys think they should make in the future!

Edit 2: The ability to get out of uppercut combos was hotfixed so there actually was no changes to toothpick/infinite combos.

Edit: Towards the end of the video I stated that this patch doesn't include any changes to stuff players were complaining about, mainly the toothpick and infinite combos. However, whether this is a bug or they actually did make stealth changes to this, currently you are able to get out of these type of combos if you have an ability up like Yoto F, Matari F, Tarka Fireball, etc.

itsResists
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I really don't think we needed souljade rebuffs for the dagger its already a sick weapon.

doppelganger