Lighting Hacks Got My Project Featured on Unreal Engine 5 Page 😯 | Tips & Tricks You Should Know

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This tutorial is for mid to advanced level however, I tried to keep things as simple as I could. We went through multiple topics starting from project download, project settings, setting up ambient lighting, and choosing the proper sky. And then we started breaking down the lights used and then using the additional fog layers to improve the scene depth.

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👉 Want me to help you master Lighting Unreal Engine 5? If so, click here

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Timestamps:

00:00 - Intro
00:19 - Project Download
00:28 - Project Settings
02:58 - Setup Ambient Lighting
07:18 - Using Fake Lights
13:02 - Additional Fog Layer
15:14 - Outro

#unrealengine #realisticlighting #lighting #tips #ue5 #ue #epicgames #oldwest #northwood #nightlighting #cinematic #unrealengine5 #lumen #megalights #beginner #tutorial #advanced #breakdown
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nice breakdown man :) cool to see other peoples workflows, this would be great for cinematic work for sure. really nicely balanced image

PolygonAcademy
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Your videos are THE crème de la crème of tutorials on YouTube Karim, you and LynkoMentor, everyone named Karim in the field is guaranteed to be one of the BEST.
Good job and keep the videos coming, much love

SalahHesham
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man, that is some really advanced stuff. i happen to have easyfog, but never thought of using is this way, as well as it never came to my mind to light outdoor scenes without directional light. thank you for sharing!

AndrewMcQueen
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Make tea, pause all work, start Karim's video. Life is good ♥

zyadyounes
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Thank you Karim! Just watched 3x in a row… these sort of short yet comprehensive environmental lighting blueprints are hard to come by. Im currently in Rodrigo de Deus’s course where you were a speaker. Thank you for the invaluable lessons!

AkintayoAdewole
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Amazing as always Machaa allah, بارك الله فيك يا كريم.

yacineygamer
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Legend! I didn’t watch this yet but I’m really looking forward to learning from your techniques. Congratulations on a new video! 🎉🎉🎉

VRDivision
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It was really nice watching your tutorial Karim, I learned I few things, Thanks!

mustafah_art
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Thank you so much for the clear and incredibly helpful content!

andrjuhaSVK
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WoW!!! Awesome work and thanks so much for sharing....

philsadler
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Impressive video, Karim Yasser. Looking forward to your next upload. I smashed the thumbs up button on your content. Keep up the fantastic work! Your insights on using ambient lighting and volumetric fog were truly enlightening. Have you considered exploring the impact of color grading in post-process to enhance the overall mood even further?

KeyserTheRedBeard
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Hey very good workflow! Would be cool if you can share your localized fog material, or go a bit in depth on the node system, as now is impossible to grasp with the last minute quick overview, thanks 😊

zizzonedibattipaglia
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Awesome! How would you go about lighting an interior daylight scene? I struggle with it as it is mostly indirect lighting

creatorguy
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I'd love to know more about setting up a skybox. Mine right now isnt playing well with my fog and im having trouble figuring it out

MrHollt
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Nice video, can we know your exposure setting in post process volume? Because exposure is very important it affect the intensity of lights.

stevezyzlol
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Very nice. What do you think of Ultra Dynamic Sky? Do you use it?

GlowboxD
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These two emissive lights at the entrance, whenever I add something like that, lights have this weird flickering noise on the meshes, especially in darker parts. What could that be? Also emissive lights turn off at the moment they go out of camera shot...
Great tutorial, as usual, thank you

paparinga
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How it performance costs ? That's so much lighting and thats important. thx

efekanssc
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do you have any tip on how i can make it so that some lights dont get fogged like the others do? because im having issues with a flashlight that interacts with the fog and i looks stupid. im using volumetric fog btw.

williamisaksen-ensz
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hello, would this be good looking also in motion? lets say in game? or is this just for this specific angle?

TomLis-uo