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CryENGINE's extremely flexible material editor allowed me to make this dirt texture look quite neat. I had actually uploaded this video about a month ago but hadn't published it yet until now.
Kept switching back and forth between wireframe and render, to show the low poly scene. In retrospect, I did a poor job optimizing the environment for performance, thus giving me a lower frame rate.
Kept switching back and forth between wireframe and render, to show the low poly scene. In retrospect, I did a poor job optimizing the environment for performance, thus giving me a lower frame rate.
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