Nanite test | gtx1650 | 10 Million+ DONUTS in UE5

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340 Billion polygons in nanite. Nanite converts static mesh to nanite mesh with is stored in gpu. unreal engine 5 nanite works really well on my fairly low end pc, I have a gtx 1650 super with ryzen 2700 and 16gb ram. I tried scaling it to 100million donuts with 3trillion polys but I think I broke it. But even then its pretty amazing to have it work in real time with even lighting changes.

00:00 blender donut
0:30 1000 Donuts
0:41 5000 Donuts
0:52 Turning on Nanite
1:05 10,000 Donuts
1:13 100,000 Donuts
1:27 Million Donuts
1:44 10 Million Donuts
2:08 100 Million Donuts
2:43 Real-time Lighting
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I love this video, the music, the montage, keep it up Royston!

Elderin
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Andrew's donuts but all donuts was real geometry :v

sulthanhb
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Bro can you suggest me a build for game development in unreal engine 5.under $1000

ibisvagant