[ LobotomyCorporation OST ] - Neutral03

preview_player
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When you know how to manage all the abnormalities and everything *seems* to be fine

fredm
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This theme is calming, but you can never actually relax while hearing this, the beat always keeps you pumping and ready for that first warning

robinnohood
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Neutral 01 has no drums and is calm and serene. It represents the manager not knowing much and simply exploring. It is tame and its like a person cautiously exploring the facility. It feels sterile and cold.

Neutral 02 picks it up a bit. By this point, the manager has gone through some stuff and seen some shit. The small beats and the reverb on them makes the theme ominous. There is no kick drum yet to add suspense and curiosity and caution, but the manager is starting to get a grasp on the horrors that occur here.

Neutral 03 adds the kick drums with no snare, making it sound like a heartbeat. By this point, the manager has really seen some shit and probably had to restart a few times and had a few close calls. They are starting to learn and get a groove on things, but there is still that fear and caution of any danger or meltdowns that mught happen. The kick drums is almost like telling the manager to "just keep going till the end of the day".

Neutral 04 goes full on kick and snare, transforming that ominous vibe and that heartbeat sounding kick drum into a beat that conveys the sense of "whatever is ahead, lets do this", showing the manager's experience thus far and their expertise in managing all the shit that goes down. "We've done this many times before, and we'll do it again if we have to. Again and again until we're done. Let's do this."

darkexcel
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어쩐지 관리할때 매번 브금이 조금씩 다른 거 같다 싶었는데 기분탓이 아니었네요 감사합니다....감사합니다....

깜냥-hd
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Y’know a theme in every PM game is that mechanically you are never certain of success or failure.

There’s always going to be a time when a work that likely succeeded fails, or a time when you just sending a disposable agent to a meat grinder gets a perfect work.

A clash that should be hunky dory going sideways is common, but a Hail Mary making it is just as common and great a sight.

Make your own luck and mitigate risk where you can Dear Manager.

pootissandvichhere
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대기실 음악이랑 인게임 음악이랑 다르다는건 알고있었지만 4개나 되는줄은 몰랐네

조은강-di
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this is the only song that doesnt get boring tbh

BagelBagelBagelBa
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Lobotomy corp ost Neutral 09: they added the beginning part of second warning to the different sounds in the background and it sounds glorious.

themediumplayer
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그리고 여기에 게임 시작한지 30초도 지나지 않아서
징벌새가 누구 툭툭 때리는 소리 섞어야 하는데

밝은별-rd
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The "you forgot to check on em./abno and now they died/breached" theme

LoneWandererInbound
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me and my friend on a call wondering if i forgot something

then the sudden sound of the train and everyone dying or going insane

onyxia
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Not dying before work at "nothing there" after a second:

unknown_truth
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neutral 3, 4는 뒷부분에 박수치는 소리가 나는데 이게 넘 좋아요

cmj_channel
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me when punishing bird escapes (i hope i didnt leave judgement bird on normal work)

Fartatart
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would it be a hot take if I said the neutral songs are my favorite in any video game
idk they just give me a certain feeling in my chest I cant explain

Silver-mzxz
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Honestly, as great as this song is, it kind of got repetitive considering that you definitely heard it in its several variations for over 50% of your playtime. When a player is going to be listening to a particular song a lot, it's generally a good idea to either have the song be especially long or have multiple songs that can play in the same place. I know that it's far too late to do this for _Lobotomy Corporation_ now, but I hope Project Moon considers it for _Library of Ruina, _ particularly for the lobby/menu theme.

Flygoniaks
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Yeah I can see myself working to this music

BuckBlaziken
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I'm sure I didn't forget to put a tool back

shirleyjenlion
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오랜만에 로보토미에 접속한 기억이 드네요
근데 자정작 때문에 안 갈거예요
그러니 도서관 문좀 열어줘요 10시간정도 기다림 근데 안됌

단악수선-vu
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I'm not here for the game, but the music's good.

jadejacobs