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RTX DLSS vs. TAA Analysis: RTX Finally in Use

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The first public release of NVIDIA DLSS (deep-learning super sampling), an RTX feature, is out for FFXV. We benchmark and compare vs. TAA.
NVIDIA's RTX GPUs launched without any RTX features publicly available, but they're finally beginning to get implemented in games. Part of this hinged on DXR's availability via a Windows update, like the Battlefield V implementation, and part of it was waiting on developers. FFXV already had DLSS for its built-in benchmark, but that benchmark has proven difficult to trust in the past. With its full implementation in the real game, we return to FFXV to benchmark DLSS vs. TAA vs. No AA, then look qualitatively at the differences between DLSS and traditional anti-aliasing methods. If you're wondering how DLSS works, it's explained in this video and accompanied with visual examples of gameplay differences.
We may publish an article for this one. TBD. The holiday season means we're slammed.
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Follow us in these locations for more gaming and hardware updates:
Editorial, Testing: Steve Burke
Testing: Patrick Lathan, Andrew Coleman
Video: Andrew Coleman
Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
NVIDIA's RTX GPUs launched without any RTX features publicly available, but they're finally beginning to get implemented in games. Part of this hinged on DXR's availability via a Windows update, like the Battlefield V implementation, and part of it was waiting on developers. FFXV already had DLSS for its built-in benchmark, but that benchmark has proven difficult to trust in the past. With its full implementation in the real game, we return to FFXV to benchmark DLSS vs. TAA vs. No AA, then look qualitatively at the differences between DLSS and traditional anti-aliasing methods. If you're wondering how DLSS works, it's explained in this video and accompanied with visual examples of gameplay differences.
We may publish an article for this one. TBD. The holiday season means we're slammed.
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
Editorial, Testing: Steve Burke
Testing: Patrick Lathan, Andrew Coleman
Video: Andrew Coleman
Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
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