RTX DLSS vs. TAA Analysis: RTX Finally in Use

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The first public release of NVIDIA DLSS (deep-learning super sampling), an RTX feature, is out for FFXV. We benchmark and compare vs. TAA.

NVIDIA's RTX GPUs launched without any RTX features publicly available, but they're finally beginning to get implemented in games. Part of this hinged on DXR's availability via a Windows update, like the Battlefield V implementation, and part of it was waiting on developers. FFXV already had DLSS for its built-in benchmark, but that benchmark has proven difficult to trust in the past. With its full implementation in the real game, we return to FFXV to benchmark DLSS vs. TAA vs. No AA, then look qualitatively at the differences between DLSS and traditional anti-aliasing methods. If you're wondering how DLSS works, it's explained in this video and accompanied with visual examples of gameplay differences.

We may publish an article for this one. TBD. The holiday season means we're slammed.

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Editorial, Testing: Steve Burke
Testing: Patrick Lathan, Andrew Coleman
Video: Andrew Coleman

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Note that, of course, some of the really small geometric detail (like the powerlines) is getting heavily filtered out by YT compression as well, so that's a bit of a limiter of what we can show you.

GamersNexus
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Send it back, it needs to do more learning.

vg
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"DLSS 1/2!" Don't get into marketing

duedah
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The hair comparison at 11:40. The hair looks better but the leather texture on the car was flickering on the DLSS side.

norfy
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Blurry text? Who cares
Flickering pixels? Hell naw

baddog
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Eh....the flickering and noise bothers me more than having cheap fxAA... And that texture smoothing. No thanks.

startedtech
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"JUST BUY IT" - Tom's Hardware

Never 5get

Sizdothyx
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Snowflake Overclocking live-stream at 500k?
Man vs Cat vs machine

dickr
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I'd rather play 1440p native than have flickering in 2160p. That is hideous.

TiagoMorbusSa
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The pixel flickering dlss introduces looks like a migraine aura.

AlexDroog
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That godamn flickering is more disgusting than a lack of AA, I ain't paying for tensor cores that offer nothing better than normal AA.

Dargonante
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Nooo I had just finished watching all of my pending videos and was going to sleep,

benitollan
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Don't get me wrong DLSS seems neat. But if NVIDIA had just put more shader cores in instead of Tensor cores wouldn't we get this same performance.

Maxkraft
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No GPU I repeat There is no GPU that can handle Steve's Majestic hair.

EdgyEmoLoliconBoy
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Very interesting and detailed analysis, thanks. Will be interesting to see DLSS evolve.

Dragonego
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I like the idea of smoother framerates, but I think that one of the best features of a higher resolution is the cleaner and crisper text and details. I don't know how much I would notice if it wasn't side by side, but I think in some cases, it could be kinda harsh.
I wonder if eventually they would be able to have some parts coded in to not have the dlss feature so that on some of the smaller details and text, it could not have the dlss on, while the rest could

scottiy
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In a single player or mmorpg game some flickering of this sort would be acceptable. But for fps games it's a different story because you can perceive flickering as movement, especially in the distance which would unnecessarily draw your focus.

rimezero
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But can it deep learn how to run Crysis?

chrisd
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so this is the modern take of playing a game using 640x480 resolution in a 1280x1024 monitor and putting a tinted glass on top of it?

amnottabs
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Imo Raytracing and DLSS are like touchscreens 10 years ago, they are not ready yet.

mohnmann
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