DCS: AH-64D | FCR Prioritization & Weapons Engagement

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NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos.

Correction: Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.

In this DCS: AH-64D video, I’ll be going over how to configure the Fire Control Radar’s, or FCR, target prioritization and how to engage targets with our onboard weapons using FCR target data.

If you have not already, I strongly suggest you review the earlier videos on creating zones and understanding FCR pages and controls. I’ve included cards and links in the video notes.

Let’s first talk about target prioritization. In the previous video on FCR pages and controls, we discussed how to control where and when the FCR scans the battlefield. However, as mentioned in the FCR introduction video, the key aspect of the FCR is that it will automatically classify and prioritize all the targets it detects within its scan volume. So, before we initiate a scan, let’s go over the ways that we can set the target priorities for the next scan.

There are two ways to do this. The first is by setting the Priority Scheme on the FCR Utility page to A, B, or C. As mentioned in the previous video, the selected scheme is noted on the HAD
.
• Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.
• Priority Scheme B: Stationary ground targets are prioritized above all others.
• Priority Scheme C: Moving ground targets and airborne targets are prioritized above all others.

What this means is that if there are many ground targets on the battlefield, with some moving and some stationary, stationary targets will be prioritized when selecting A or B schemes and moving targets will be prioritized when selecting the C scheme.

The other way to adjust FCR priorities is by activating Fire Zones on the TSD Battle Area Management, or BAM, page. When these zones are activated, they will also appear on the FCR page when a scan is initiated.
• Any targets that are detected within an activated Priority Fire Zone will out-prioritize targets outside the activated Priority Fire Zone.
• Any targets that are detected within an activated No Fire Zone will not be prioritized and excluded from the shoot-list, even if they are within an overlapping PFZ that is also activated.

What this means is that all the targets within an activated PFZ will be ranked using the selected Priority Scheme, A, B, or C. Once all targets within the activated PFZ have been ranked, then any remaining targets that are detected outside of the PFZ will be ranked using the selected Priority Scheme and added to the 16 target “shoot list” below those inside the PFZ.
We’ll look at a practical example of activated PFZ prioritization in a bit.

The bottom line is that there is no way to force the FCR to target a specific enemy vehicle on the battlefield, the system is not designed for that like in the F-16 or F/A-18 like a fixed target trackR; the crew can only configure how the FCR prioritizes the targets using the Priority Scheme or Fire Zones, or by narrowing the FCR scan size to a narrow sector of the battlefield using the FCR controls discussed in video #2.

Engaging a target with the FCR as the selected sight is very straightforward. Whatever target is designated by the Next-To-Shoot (NTS) diamond is the target that will next be engaged. This NTS target Range Source is displayed as the slant range in kilometers from the ownship to the NTS target.

• If missiles are actioned, that target will be handed off to the next AGM-114L radio frequency, or RF, missile.
• If rockets are actioned, the pilot will receive rocket steering to align to that target.
• If the gun is actioned, the gun will be given a computed firing solution to that target.

When an RF missile is fired, the NTS designation diamond will automatically advance to the next target in the 16 target “shoot list”. In other words, the Alternate Next-To-Shoot target will then become the Next-To-Shoot target and the next target in priority will then become the Alternate Next-To-Shoot target, or ANTS, triangle.

Selecting a target on the FCR page with the HOCAS MPD cursor will place that target at the top of the 16 target “shoot list”. However, if NTS (button L1) is pressed, this will advance the NTS designation through the 16 targets in a cyclic and repeating manner.

If the MPD cursor is on the FCR page when an FCR scan is initiated, the MPD cursor will automatically be moved to the NTS button label, allowing the targets to be cycled by pressing Cursor-Enter as soon as the first scan is completed.
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NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos.


Correction: Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.

MattWagner
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Nice video and explanation. Can't wait to try and compare. Now if we could have the "all seeing ai snipers and tanks" not put rounds in our face/engines while setting up outside of their effective range in total darkness or behind cover we'd be in business.

mentalbladestall
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reminds me of the good ol days spent in Jane's Longbow bobbing up and down and raining down hellfires; keep it up Wags and the rest of the DCS team.

Duvstep
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WAGS thank you so much for making these videos. This would be daunting without your introduction. DCS is so incredibly amazing and gets better everyday.

JAR-STINGERS
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This is just so cool and great to see that ED keep pushing their modules forward

GoldenGnu
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Man the longbow just has tons of smart features, which most importantly, all talk with eachother, awesome!

broworm
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This video is really about the fun part with FCR. Amazing work by ED I must say.

Eaglewings-E
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Thx Matt & ED, when you think that you couldn't make one of the best DCS modules even you just have.😊

imellor
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The helo kill at the end was good timing. 🤓

keedxx
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Ok, so the Fire Zones / No Fire Zones make totally sense now! Thx. Looking forward to the FCR soon. Any chance it happens this year?

Tepnox
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This was SO useful!! The AH-64D is going to become my primary DCS module again this...next year! :D

slyderace
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These are the moments I like the most - exploring new advanced features. I remember that I had Apache on trial and it was not enough time to understand its systems. I was hooked and bought the module. After half a year I am pretty confident with using it in advanced missions, but setting up HOTAS and training muscle memory to operate it was steep lerning curve. Now it looks exciting to get yet another complex system to master.

matthiasvirtual
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Love it! This should add a whole other dimension to really "hide and seek" with the Apache, especially in very hostile environments with lots of anti air elements. Looks great!

wilbuzllf
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Today i was testing ah64d againt most sam sites and aaa and tanks at the same time and man it just blows things up even without fcr

sedehpictures
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To say I'm excited for these FCR updates would be a vast understatement.

sabatheus
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Wow ! Super cool. I hope I can come up with a viable bindings strategy once I get some practice. I put the Apache on the shelf a long while knowing the FCR functionality was coming. Will be almost like starting over, but look forward to it.

caseysaunders
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Thanks a lot for those very interesting videos! As I see there is a lot to learn on the FCR function.

grimreaper
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Wags, not expecting an answer here but it’d be awesome to hear in some other form, but my question is:

With all of your decades of experience in recreating realistic air combats sims, and the underlying SYSTEMS, such as the Apaches in this video. I’m curious if you have an opinion on where our current technology is, as in, do you think our ‘advanced weapon systems’ have outlived their namesake? - Moreso, if you were to do the opposite of what you do today, and create ultra modern combat systems from the SIM perspective first, with the idea that they would then make their way to actual military air combat systems; I’m curious if your ideas would still be pretty much inline with current systems today or if they’d be much more advanced than what is currently considered ‘the norm’

Thanks!

Av-vdwk
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Awesome, this looks extremely powerful! (if this was any other game, we'd already have about 10k comments crying for FCR nerfs :))

CowArt
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I just did some practice with this today. OMG this will make it so much easier. i still managed to get shot down as gorge dont avoid missiles to quickly,

hyperlynx
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