The Ultimate Soloq Experiment

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In this video we will see how much impact a single survivor has and how high you can get the winrate of soloq teams by doing everything for the team.

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Kindred is by far the funniest perk to run because you can actually see your team just crouch walk into a corner while you die on the hook

Amoncaco
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Dying on first hook with kindred in soloq is wild tbh

davidchrt
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These teammates are the embodiment of "Congratulations, you are being saved. Please do not resist". They actively try to die lmao.

justwatch
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Hens: "Do that gate"
Bill: *Walks away*

Next scene

Bill:*Dies on hook while Hens and Ace leave*

jt
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Rage quit should count, it's part of the stats and solo q experience haha

AlexCoopa
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That adam shittalking in EGC after playing so terrible is peak comedy 😂

Aci_yt
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that adam francis against huntress really saw how hard mikaela threw the match against the bubba and decided to do his best to one-up her

zackmash
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I love that perks I normally run in "low MMR" are being put on display here.
People really sleep on Kindred and Deja Vu.

TinyGremolin
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how can you not count games where people DC?

I thought it's the soloQ experience experiment. there's nothing more soloQ than teammates suiciding on hook or DC'ing

Xaero
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Honestly the reason the escaoe rate is so skewed os because of shotty teamates, like the Gabe and Sable in the Mikey/Gideon game. Players like that fuck over their team then get hatch.

archbishopofthecrusades
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Honestly kindred and Deja Vu are even crazier within a swf. The amount of times I’ve saved my buddies by alerting them where the killer is/is going and getting them to focus on a three gen is crazy

noahcollins
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I slowly became a killer main from playing only survivor ever since the MMR introduction. It's unreal how much is the discrepancy between every solo game, I remember it wasn't this bad in the past. It's more fun to play against uncoordinated survivors than playing soloq and being left to die on hook/someone getting tunneled at 5 gens/nobody doing gens except you/a teammate suicide on first hook and so on... I'm having over 70% winrate, never tunnel and always giving second chances because that's what I find fun. If they don't make some huge QoL changes for soloq I don't see myself trying that again, for example it's still incredible to me that 8 years passed and there is no way to see your teammates perks while in a match.

Snow-Order
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For some reason, this video in particular really showed me how much I don't know about the game. You know where all of the pallets are, exactly how much leeway in running from loop to loop there is. And even the killers can catch up to you sometimes because they know too. I don't know shit, man. Lol. Nice vid.

tsunamic
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Avid solo queue gamer here. The one aura reading perk, that I swear by and have in many of my builds, is Empathy. Imo a criminally slept on perk, simply because of the insane reach that it has and the wealth of proxy information that it gives pretty much nonstop, as soon as your team mates are inured. For example (but not limited to):

- What gen was an injured team mate working on, before they got disturbed?
- Where are your team mates stacking and resetting?
- Where is the f**ing gate again?
- And above all, where is the killer currently in chase. (Immensely powerful information! It’s basically like old Objection of Obsession but without the trade-off of the killer seeing you.)

To me, it is a never ending mystery, why Bond is picked more often than Empathy, when the latter practically covers the entire map under most circumstances, whereas Bond just has the reach of the average killer terror radius. Empathy and De-Ja-Vu go such a long way to optimize your macro decision making and greatly close the communicative gap – especially in tandem with the HUD info.

Other perks, that I often pick, are Overcome (underrated exhaustion perk), Resilience (nice quality of life perk, that just always gives value … much like Agitation for the killer) and We’ll Make It (quick resets).

Needless to say that I agree with Hens. Being prudent about applying pressure and going for saves, when it is feasible (instead of starting to pointlessly trade hooks early), makes the big difference. The “ego” builds around bolstering individual survivability, which are commonly recommended for solo queue, are more of a meme and insanely volatile anyway. Because they pretty much evaporate to nothing, once the killer sweats for the 4K. Which, let’s face it, is far from rare.

MightyJabroni
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i've exclusively been playing solo queue since 2 close to 3 years 💀

mukuroiku
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"if someone is going to get hooked i want it to be me"

Literally the whole server invluding the killer gets hooked except for Hens

MilkLostar
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solo que feels like every man for himself, you dont bring teamwork perks but bring personal survival perks

stanislav
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That second game is 90% of my games. I never know what my teammates are thinking.

ravzz
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Expecting to survive in solo queue is insane

LongLiveG
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how does it make sense to count killer dcs as 4-outs but to not count games where teammates ragequit? of course you're going to get a higher average if you choose not to count the worst games, thats just. how numbers work. it'd be one thing if this was a challenge you made up by yourself, but as long as you're framing it as a comparison to bhvr's stats, you should be using the same criteria they use.

KarhsXII