Modo Basics - Subdivision Surfaces and Edge Weighting

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In this video we'll discuss some of the differences between Modo's standard subdivision surfaces and Catmull-Clark subdivision surfaces. We'll also demonstrate how edge weighting with Catmull-Clark surfaces can be used in a MeshFusion setup.
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Thanks for the great video, Ed!  While it's understandable that the edge-weighting amount might have different effects between the legacy subDs and Catmull Clark, I think that the edge-weighting effect (at least for Catmull-Clark surfaces) should be respected fully in Mesh Fusion. Otherwise, a detail fanatic like me is looking at changing all the edge weights in my parts to use them in Mesh Fusion... not impossible, but tedious.

MikeJamesMedia
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Thanks Ed good info finally cleared up the SubD to Percentage relationship. I saw a demo years back that didn't help anywhere nears as much!

MarkBTomlinson
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Thanks for this overview of edge weights/creases. As a former Maya user, I found edge creases to be extremely valuable when designing in SubD. But, in Modo, whenever I Subdivide (D on keyboard) Catmull-Clark SubD geometry the overall shape changes and it appears that my carefully placed edge creases are ignored. Is it possible to Subdivide SubD geometry and have the creases respected? Please let me know.

EmergencyPoncho
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Very nice! Unfortunately I am still back in the dark ages with 902!

kevinmarshall
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I can't get the drag and drop to work in 12, has it changed?

BigDaz
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You briefly mention you can do edge weighting with fall offs at 8:14. More info on this please

JoelRemix