Unity Button Click Events Listener : C# Tutorial

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Here is a new Unity C# tutorial for adding a button onclick event listener by using C# code.

I show how to add this dynamically, not in the editor, becasue I had this task for my Unity Low Poly Game kit, which you can get from the Unity asset store:

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How to make UI single 'button' to execute different methods, one by one while Pressed. pls help

deezero
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It isn't working for me... Idk, I did it the exact same way you did it here, i get no errors and i have confirmed that the method which assigns the listener is being called but, my on click is never assigned... It seems to be calling AddListener properly??

Edit: I figured it out, posting this for anyone with the same problem... Now, not sure if this is necessary but this seemed to fix it. Before adding the listener, call Button.RemoveAllListeners. Afterwards add the listener(also be aware, it won't show the event in the on click segment of your button component)

haachamachama
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I'm really struggling adding an event listener at runtime outside of the Start() method is there any way to do this? Thanks!

jamesc
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I don't this work with mouse click

emeraldwind
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Hai how to destroy gameobject on button one by one destroy object

syafiq
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Lack content about removing listeners (via script obviously). Probably you need to titled this video just "Add click Event" or something like that

dahaka