Testing OpenCL + OpenGL Buffer Interoperability

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Project for CS 475 at Oregon State University.
Code was built from a template provided by Prof. Mike Bailey.

Particle collisions are detected for a floating sphere and my "ground" - a large cube. Let's just pretend it's infinite in the XZ directions.

Particle color changes based on velocity: blue is slow and red is fast.
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damn thats cool bro .... if you use nvidia use CUDA

RajVenkatVijayakumar
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Amazing, can you share the source code?

shadergz
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