WWDC24: Render Metal with passthrough in visionOS | Apple

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Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

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00:00 - Introduction
01:49 - Mix rendered content with surroundings
09:20 - Position render content
14:49 - Trackable anchor prediction
19:22 - Wrap-up

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